Space Marine Walkthrough Part III The Weapon

September 12, 2016 (Last Updated: ) | Reading Time: 13 minutes

This Space Marine walkthrough is divided into 17 total pages.

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Part III The Weapon

Space Marine Walkthrough - Space Marine 373
Space Marine Walkthrough - Space Marine 373

Well we've made it to Chapter 9.

Space Marine Walkthrough - Space Marine 374
Space Marine Walkthrough - Space Marine 374

You will be asked to man a gun as you are flying to your destination. Take out the orc rockets as quickly as you can. It seems they can hit you a lot easier than you can hit them.

Space Marine Walkthrough - Space Marine 375
Space Marine Walkthrough - Space Marine 375

Half way though your flight, you will be asked to shoot the orcs off of this valkrie. Do that and then go back to taking the orc rockets out of the air.

Space Marine Walkthrough - Space Marine 376
Space Marine Walkthrough - Space Marine 376

A large orc ship will appear beside you. The key on this is to shoot all the orcs off of the ship. So key in on them and take them out.

Space Marine Walkthrough - Space Marine 377
Space Marine Walkthrough - Space Marine 377

The ship will move behind you and then to your valkryie's left side.

Space Marine Walkthrough - Space Marine 378
Space Marine Walkthrough - Space Marine 378

You will eventually get a cut scene of an orc killing the piolet. Then your ship will crash.

Space Marine Walkthrough - Space Marine 379
Space Marine Walkthrough - Space Marine 379

You are going to be mobbed my a large number of orc grunts and a couple chain sworders here.

Space Marine Walkthrough - Space Marine 380
Space Marine Walkthrough - Space Marine 380

I ended up using my fury to get through this first wave.

Space Marine Walkthrough - Space Marine 381
Space Marine Walkthrough - Space Marine 381

After the first wave there will be more orcs and chain sworders rushing you. They will not come in as great of a number. I even thined them out further with a grenade or two.

Space Marine Walkthrough - Space Marine 382
Space Marine Walkthrough - Space Marine 382

You will have small groups of two or three chain swording orcs rushing you. They are not too bad, but keep in mind the shootas that are posted in the tower. Try to stay behind some shelter as you fight or those shootas will take you out.

Space Marine Walkthrough - Space Marine 383
Space Marine Walkthrough - Space Marine 383

When the grunts and chain sworders have been taken care of, start sniping the shootas.

Space Marine Walkthrough - Space Marine 384
Space Marine Walkthrough - Space Marine 384

After the shootas are dealt with, move forward. You will be rushed by a small number of grunts and gretchen.

Space Marine Walkthrough - Space Marine 385
Space Marine Walkthrough - Space Marine 385

Moving forward a little bit more, will bring you to another small group of grunts and chain sworders. Eventually you will run out of orcs to kill here, and you'll be able to get to your pick up point. The hardest part of this small section is the initial wave of orcs.

Space Marine Walkthrough - Space Marine 386
Space Marine Walkthrough - Space Marine 386

Yea! We can finally have a Melta Gun and a Stalker Bolter at the same time. The Melta is a much better heavy weapon than the Vengeance Launcher.

Space Marine Walkthrough - Space Marine 387
Space Marine Walkthrough - Space Marine 387

Be sure to grab the power axe laying on a box here. It's way better than the chain sword, and you will be doing some hand to hand fighting before this chapter is done.

Space Marine Walkthrough - Space Marine 388
Space Marine Walkthrough - Space Marine 388

Move forward until you see a shooter poping shots off at you. When you get to this point you'll encounter several shooters and shootas on high ground. As you move forward you will be rush by waves of grunts and chain swording orcs. Really it's better to take out the shootas quickly or you will be constantly hit by rockets.

Space Marine Walkthrough - Space Marine 389
Space Marine Walkthrough - Space Marine 389

There's two shootas in the photo and three of them in that direction. Take them down fast.

Space Marine Walkthrough - Space Marine 390
Space Marine Walkthrough - Space Marine 390

You'll be hit with a small wave of orcs. They will be pretty easy with the shooters and shootas gone.

Space Marine Walkthrough - Space Marine 391
Space Marine Walkthrough - Space Marine 391

As you move slightly forward, you will be hit by another wave of orcs. This one will be slightly larger than the last one.

Space Marine Walkthrough - Space Marine 392
Space Marine Walkthrough - Space Marine 392

Moving forward you will come to a bridge with an orc shooter on it. When you kill him, an orc pod will drop and take out the bridge. We'll have to find another way to get over there.

Space Marine Walkthrough - Space Marine 393
Space Marine Walkthrough - Space Marine 393

As you move forward you will be rushed by a chain swording orc and a shoota.

Space Marine Walkthrough - Space Marine 394
Space Marine Walkthrough - Space Marine 394

Rounding this corner you will run in to a ton of shootas. They can be rather unforgiving. You need to take these guys out fast. Their combined vollies will vanish your shields and health in the blink of an eye. So I'd switch to the stalker bolter, and not waste time with the pistol.

Space Marine Walkthrough - Space Marine 395
Space Marine Walkthrough - Space Marine 395

I think there are four of them. They are tough and hard to hit.

Space Marine Walkthrough - Space Marine 396
Space Marine Walkthrough - Space Marine 396

As you move forward an orc pod will fall from the sky.

Space Marine Walkthrough - Space Marine 397
Space Marine Walkthrough - Space Marine 397

Four chainsword orcs will pop out of it. You can scrape them off on your squad by backing up and shooting at them. Then you can select one or two to take out at a time. You really don't want all four of them bashing on you at the same time.

Space Marine Walkthrough - Space Marine 398
Space Marine Walkthrough - Space Marine 398

When they are gone take out the shootas that have appeared on the battleground. There should be three of them.

Space Marine Walkthrough - Space Marine 399
Space Marine Walkthrough - Space Marine 399

Another pod will drop as you move slightly forward.

Space Marine Walkthrough - Space Marine 400
Space Marine Walkthrough - Space Marine 400

It will be filled with shootas, chain sword orcs, and a Nob.

Space Marine Walkthrough - Space Marine 401
Space Marine Walkthrough - Space Marine 401

I didn't want to mess with these guys too long, so I whipped out the Melta and let them have a taste of fire.

Space Marine Walkthrough - Space Marine 402
Space Marine Walkthrough - Space Marine 402

As always the Melta is your best friend.

Space Marine Walkthrough - Space Marine 403
Space Marine Walkthrough - Space Marine 403

When you finish the melee, switch back to your stalker bolter and take out any shootas that have been left hanging around.

Space Marine Walkthrough - Space Marine 404
Space Marine Walkthrough - Space Marine 404

Moving forward. You'll come to a stock pile of ammo next to a downed bird. There are a lot of orcs coming up. Conserve ammo when you can because the end fight is really nasty.

Space Marine Walkthrough - Space Marine 405
Space Marine Walkthrough - Space Marine 405

My stalker bolter was pretty low on ammo, and there is a laz cannon laying by the downed bird. So I decided to use my stalker bolters to take out all of the shootas from a distance. There are quite a few shootas, some grunts that will charge you on the first shot, and a Nob across that bridge.

Space Marine Walkthrough - Space Marine 406
Space Marine Walkthrough - Space Marine 406

There's a Nob on the other side of that bride as well. When you start shooting him he will charge you.

Space Marine Walkthrough - Space Marine 407
Space Marine Walkthrough - Space Marine 407

He comes alone so he is fairly easy to take care of.

Space Marine Walkthrough - Space Marine 408
Space Marine Walkthrough - Space Marine 408

When you end up crossing the bridge there might be a shooter or two waiting for you. Now that they are thinned out it's easier to melee them than it is to shoot them. It also helps conserve ammo, which you will need shortly.

Space Marine Walkthrough - Space Marine 409
Space Marine Walkthrough - Space Marine 409

There are two shootas to the right. When you run down to melee those two, there will be another one behind you.

Space Marine Walkthrough - Space Marine 410
Space Marine Walkthrough - Space Marine 410

All in all the shooters are pretty easy to melee, assuming that you can dodge the missles they are shooting at you.

Space Marine Walkthrough - Space Marine 411
Space Marine Walkthrough - Space Marine 411

The last shooter should be waiting on a hill side behind a rock.

Space Marine Walkthrough - Space Marine 412
Space Marine Walkthrough - Space Marine 412

Across the gully there should be three more shootas, and another shoota on the bridge. That's assuming you haven't already taken the shoota on the bridge out. You can snipe him from next to the downed bird before you ever get to this area.

Space Marine Walkthrough - Space Marine 413
Space Marine Walkthrough - Space Marine 413

The key is to take out everything you can on the other side of the bridge.

Space Marine Walkthrough - Space Marine 414
Space Marine Walkthrough - Space Marine 414

Two orc pods will drop in when you get close to the bridge. I find it easiest at this point to run back the way you came.

Space Marine Walkthrough - Space Marine 415
Space Marine Walkthrough - Space Marine 415

Run across this bridge and then make your stand there. A ton of orcs dropped with those pods. Shootas, a bunch of chainsword orcs, a Nob, and a super Nob. They will all be showing up here minus the shootas. It's enough to deal with without the shootas lobbing always on target missles at you.

Space Marine Walkthrough - Space Marine 416
Space Marine Walkthrough - Space Marine 416

Take out as many chain sworders as you can when they start to arrive.

Space Marine Walkthrough - Space Marine 417
Space Marine Walkthrough - Space Marine 417

Don't mess around too long. I'd whip out the Melta and reduce their numbers quickly. You don't want to be messing with chainsworders when the Nobs arive.

Space Marine Walkthrough - Space Marine 418
Space Marine Walkthrough - Space Marine 418

Take out the frist Nob that gets to you quickly. Hopefully the long run to get here has separated them a bit. Don't mess around in this section. Empty your Melta if need be, because there are enough reloads to fully reload it before the next battle.

Space Marine Walkthrough - Space Marine 419
Space Marine Walkthrough - Space Marine 419

I had just enough time to take out the Nob before the super nob showed up.

Space Marine Walkthrough - Space Marine 420
Space Marine Walkthrough - Space Marine 420

Even then I kept hitting him with my Melta.

Space Marine Walkthrough - Space Marine 421
Space Marine Walkthrough - Space Marine 421

I had just enough juice left to melt him to execution.

Space Marine Walkthrough - Space Marine 422
Space Marine Walkthrough - Space Marine 422

When you are done with that huge wave of orcs, go back to the downed bird. Restock whatever ammo you can restock. I switched out the Stalker Bolter for the fresh Laz Cannon. Then pick up every ammo crate you see until the next big battle. We should be on ammo conservation mode from now until then.

Space Marine Walkthrough - Space Marine 423
Space Marine Walkthrough - Space Marine 423

You might have a couple shootas to mop up in this area. When they are tagged and bagged, head off to your right.

Space Marine Walkthrough - Space Marine 424
Space Marine Walkthrough - Space Marine 424

You will be rushed by a chain sword orc and two grunts. Further on there will be two shooters.

Space Marine Walkthrough - Space Marine 425
Space Marine Walkthrough - Space Marine 425

Keep moving forward. You will eventually see a large door with some ammo crates in front of it. This is the place where the next big batttle will take place. Don't worry about blowing your ammo here. This is a huge battle, just worry about coming out alive.

Space Marine Walkthrough - Space Marine 426
Space Marine Walkthrough - Space Marine 426

The best way to fight this battle is to pick up the Thunder Hammer on the crate in front of the door. It's really the easiest way through this section.

Space Marine Walkthrough - Space Marine 427
Space Marine Walkthrough - Space Marine 427

A wave of orcs chainsword and grunt will drop off of a cliff face to the right.

Space Marine Walkthrough - Space Marine 428
Space Marine Walkthrough - Space Marine 428

An identical second wave will drop into the area before the first wave even gets to you. They will start coming in slightly to the left of where the first wave entered.

Space Marine Walkthrough - Space Marine 429
Space Marine Walkthrough - Space Marine 429

I think their might be four or six chainsword orcs here. Along with a ton of grunts. It's hard to tell with the Thunder Hammer making them go poof so quickly.

Space Marine Walkthrough - Space Marine 430
Space Marine Walkthrough - Space Marine 430

An orc pod will drop in. The cool thing about the Thunder hammer is that you kill the orcs so fast that you have time for your shield to regen before the next bunch gets to you.

Space Marine Walkthrough - Space Marine 431
Space Marine Walkthrough - Space Marine 431

A nob will attack you next.

Space Marine Walkthrough - Space Marine 432
Space Marine Walkthrough - Space Marine 432

A group of orcs and chainsword orcs will be right behind that nob, so finish him quickly so you can work on the next batch.

Space Marine Walkthrough - Space Marine 433
Space Marine Walkthrough - Space Marine 433

Another pod will drop into the area. There's about four shield orcs, a couple chainsword orcs, and a ton of grunts that come out of it. Thankfully these are all short work for your thunder hammer.

Space Marine Walkthrough - Space Marine 434
Space Marine Walkthrough - Space Marine 434

When the last batch of orcs are finished, two Super Nobs will appear out of the last pod. You don't have to fight these Nobs. Just run them around for a second or two and the door will open.

Space Marine Walkthrough - Space Marine 435
Space Marine Walkthrough - Space Marine 435

When the door opens, run through it to get to the next section.

Space Marine Walkthrough - Space Marine 436
Space Marine Walkthrough - Space Marine 436

We've got weapon swaps and ammo reloads inside. When you are finished swapping and reloading, follow the Inquisitor through the next door.

Space Marine Walkthrough - Space Marine 437
Space Marine Walkthrough - Space Marine 437

Move forward a little bit, and you'll trigger waves of orc grunts. The grunts will come with squigs so be on the look out for them.

Space Marine Walkthrough - Space Marine 438
Space Marine Walkthrough - Space Marine 438

This is a good place to refill your health if you need to. But don't get caught in an execution, with a squig on top of you.

Space Marine Walkthrough - Space Marine 439
Space Marine Walkthrough - Space Marine 439

When you have cleared the field of grunts and squigs move forward. You'll come to a shooter. Take him out.

Space Marine Walkthrough - Space Marine 440
Space Marine Walkthrough - Space Marine 440

There will be the occasional orc and squig attacking you as you continue on.

Space Marine Walkthrough - Space Marine 441
Space Marine Walkthrough - Space Marine 441

You will go through one set of pillars, and close to the next set you will trigger another wave of orcs and squigs.

Space Marine Walkthrough - Space Marine 442
Space Marine Walkthrough - Space Marine 442

The orcs will be grunts, and there will be a lot of them. Anyways, shoot them and move on. I would shoot them rather than melee them, because it's bad to be in melee when a couple squigs show up.

Space Marine Walkthrough - Space Marine 443
Space Marine Walkthrough - Space Marine 443

There will be a couple chain sword orcs that appear in a wave a bit further in. Probably four of them.

Space Marine Walkthrough - Space Marine 444
Space Marine Walkthrough - Space Marine 444

As you pass under a pipe, you'll see that there are a bunch of shootas on top of a nearby walkway. Shoot them while you are under the pipe, that way their missles will not be able to hit you. When they are all dead move on.

Space Marine Walkthrough - Space Marine 445
Space Marine Walkthrough - Space Marine 445

When you get on top of the walkway, you will be attacked by a swarm of gretchen. At this point you should really have no need for health packs.

More Space Marine Walkthroughs

This Space Marine walkthrough is divided into 17 total pages.

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