Space Marine Walkthrough Chapter 10 House of Secrets

September 12, 2016 (Last Updated: ) | Reading Time: 6 minutes

This Space Marine walkthrough is divided into 17 total pages.

You can jump to nearby pages of the game using the links above.

Chapter 10 House of Secrets

Space Marine Walkthrough - Space Marine 446
Space Marine Walkthrough - Space Marine 446

Well we've made it to Chapter 10.

Space Marine Walkthrough - Space Marine 447
Space Marine Walkthrough - Space Marine 447

Okay we're going to be taking out some turrets. The first one is right where my cross hairs are pointing in the screenshot.

Space Marine Walkthrough - Space Marine 448
Space Marine Walkthrough - Space Marine 448

In this room there is one turret on the left and one on the right. In the middle is a rocket launcher.

Space Marine Walkthrough - Space Marine 449
Space Marine Walkthrough - Space Marine 449

After the turrets are taken out the launcher will wake up. It wakes up as you move further into the room. Anyways take it out and move on.

Space Marine Walkthrough - Space Marine 450
Space Marine Walkthrough - Space Marine 450

There are a whole bunch of turrets and launchers in this room. Move forward very slowly. Take whatever shoots at you, let your shields regen, and then inch forward.

Space Marine Walkthrough - Space Marine 451
Space Marine Walkthrough - Space Marine 451

There is a turret right in the middle here. I took it out without being able to fully see it.

Space Marine Walkthrough - Space Marine 452
Space Marine Walkthrough - Space Marine 452

There's another turret here on your left. There is another turret on the right side of the room. This room is mirrored left to right.

Space Marine Walkthrough - Space Marine 453
Space Marine Walkthrough - Space Marine 453

As you move forward on this side, a launcher will wake up.

Space Marine Walkthrough - Space Marine 454
Space Marine Walkthrough - Space Marine 454

Then there will be two turrets that wake up on either side of the door you will exit through.

Space Marine Walkthrough - Space Marine 455
Space Marine Walkthrough - Space Marine 455

Clear the other side of the room and then make for the exit. The other side of the room is setup exactly the same as the first side we took out.

Space Marine Walkthrough - Space Marine 456
Space Marine Walkthrough - Space Marine 456

Use the green button to open the door.

Space Marine Walkthrough - Space Marine 457
Space Marine Walkthrough - Space Marine 457

There are two turrets on either side of this room on tracks. You can see that there are explosive canisters set into the wall right next to the tracks. So if you happen to shoot these when a turret is making a pass, they will take out the turret.

Space Marine Walkthrough - Space Marine 458
Space Marine Walkthrough - Space Marine 458

That or like me you can just shoot the thing. I screwed up here. I had selected my Melta somehow, and wasted a shot on it.

Space Marine Walkthrough - Space Marine 459
Space Marine Walkthrough - Space Marine 459

Here's a shot of the turret on the other track.

Space Marine Walkthrough - Space Marine 460
Space Marine Walkthrough - Space Marine 460

Okay on to the next room. There are quite a few turrets and missile launchers in this room. Just move forward slowly and take them out as they wake up.

Space Marine Walkthrough - Space Marine 461
Space Marine Walkthrough - Space Marine 461

Two turrets will wake up at the same time. They are on tracks, so they are a little harder to hit. Anyways take them out.

Space Marine Walkthrough - Space Marine 462
Space Marine Walkthrough - Space Marine 462

As you move forward you will encounter a missile launcher.

Space Marine Walkthrough - Space Marine 463
Space Marine Walkthrough - Space Marine 463

Next up will be another turret on the right side of the room. It will be stationary.

Space Marine Walkthrough - Space Marine 464
Space Marine Walkthrough - Space Marine 464

Once again there is another turret on the left hand side of the room. It is stationary as well.

Space Marine Walkthrough - Space Marine 465
Space Marine Walkthrough - Space Marine 465

When they are all dead open the door on the right hand side of the room.

Space Marine Walkthrough - Space Marine 466
Space Marine Walkthrough - Space Marine 466

There will be a turret in here. Take it out before going in.

Space Marine Walkthrough - Space Marine 467
Space Marine Walkthrough - Space Marine 467

When everything is dead go back out into the main room and then exit through the door with the green button.

Space Marine Walkthrough - Space Marine 468
Space Marine Walkthrough - Space Marine 468

You will eventually come to a weapon pod. This pod will have a bolter upgrade in it.

Space Marine Walkthrough - Space Marine 469
Space Marine Walkthrough - Space Marine 469

We've entered another room full of turrets and launchers. Slowly work your way forward taking them out as they wake up.

Space Marine Walkthrough - Space Marine 470
Space Marine Walkthrough - Space Marine 470

There's a turret on your left mounted under a walkway.

Space Marine Walkthrough - Space Marine 471
Space Marine Walkthrough - Space Marine 471

There is another one on your right mounted under the walkway.

Space Marine Walkthrough - Space Marine 472
Space Marine Walkthrough - Space Marine 472

Sneek in to the room on the right if you need some ammo refills. There is a turret in here, so take it out.

Space Marine Walkthrough - Space Marine 473
Space Marine Walkthrough - Space Marine 473

When you are done here, go back in to the main room and exit through the door.

Space Marine Walkthrough - Space Marine 474
Space Marine Walkthrough - Space Marine 474

As you move forward you will come to a spot where there are missile launchers on tracks on each side of the hallway. Take them out and continue forward.

Space Marine Walkthrough - Space Marine 475
Space Marine Walkthrough - Space Marine 475

Here's a shot of the second launcher on a rail.

Space Marine Walkthrough - Space Marine 476
Space Marine Walkthrough - Space Marine 476

At the far end of the walkway there will be a turret on the ceiling.

Space Marine Walkthrough - Space Marine 477
Space Marine Walkthrough - Space Marine 477

Keep moving forward until you reach this room. There are three launchers and two turrets here. Two of the launchers will wake up first.

Space Marine Walkthrough - Space Marine 478
Space Marine Walkthrough - Space Marine 478

After you take them out the last launcher, and two turrets will wake up. All three of these will be on tracks. When you finish with them exit the room.

Space Marine Walkthrough - Space Marine 479
Space Marine Walkthrough - Space Marine 479

There is a fury upgrade in the room. This is the control room. You will get a bit of a cut scene in here.

Space Marine Walkthrough - Space Marine 480
Space Marine Walkthrough - Space Marine 480

You will be rushed by orc waves from each side. I shoot the barrels on this bridge when they get close to help thin them out.

Space Marine Walkthrough - Space Marine 481
Space Marine Walkthrough - Space Marine 481

There will be quite a few orcs here. So I decided to use the Melta to help clear out a few. Right in the middle of combat two squigs will show up. That will be the death of you if you are stuck in hand to hand combat with some orcs.

Space Marine Walkthrough - Space Marine 482
Space Marine Walkthrough - Space Marine 482

After the initial surge or orcs there will be a swarm of gretchen.

Space Marine Walkthrough - Space Marine 483
Space Marine Walkthrough - Space Marine 483

Those will be followed by a couple more orcs and two squigs. If you were still in a huge pile of initial orcs those squigs would be bad news.

Space Marine Walkthrough - Space Marine 484
Space Marine Walkthrough - Space Marine 484

Finish mopping up what's left of the orcs and move on.

Space Marine Walkthrough - Space Marine 485
Space Marine Walkthrough - Space Marine 485

Exit this room through the door close to where you came in at.

More Space Marine Walkthroughs

This Space Marine walkthrough is divided into 17 total pages.

More From Portforward