Super Mario Bros 3 Walkthrough World 6: Ice Land - Iced Land

September 12, 2016 (Last Updated: ) | Reading Time: 9 minutes

This Super Mario Bros 3 walkthrough is divided into 8 total pages.

You can jump to nearby pages of the game using the links above.

World 6: Ice Land - Iced Land

Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 313
Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 313

6-1: This level as a whole as you expect from the times you played ice levels in certain games is slippery. If you move at a certain speed, you will slide forward a certain distance after stopping. Meet Ptooie/FuuFuu Pakkun. It will juggle a spiked ball into the air with its breath. Some Ptooies actually walk.

Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 314
Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 314

Like these over here. Wait for the spike to be at its highest point to jump safely over the Ptooies.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 315

Here is a power-up if needed.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 316

6-2: The level scrolls automatically.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 317

Use these weird glacier platforms to get through tricky walls.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 318

especially one where the platforms are off sync and you have to do some fancy maneuvering to pass this wall.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 319

6-3: I started this level as Hammer Mario. The hammers he throws are more powerful than fireballs and kill any enemy that fireballs can't such as Boo Diddley, Hot Foot, Thwomp Traps, and Podobos.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 320

Wait for the platform to start passing under this wall then jump over the wall to land back on the platform.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 321

If you are lucky you can land on a Paratroopa to clear the gap if you mistimed a jump.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 322

6-Hammer Bros: The fight takes place on slippery ice so time your attacks carefully.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 323

You got a hammer.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 324

You get a star in another fight.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 325

This one is a Jugem Cloud.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 326

6-Castle: Carefully stand on this edge and chuck a hammer to kill this Podobo before riding up the track.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 327

Stay on this platform to avoid the spikes.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 328

Run and duck under this wall before the Rotodisc hits you.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 329

The hammers make short work of Boom Boom because they do damage each frame they pass through an enemy.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 330

Another view of the map.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 331

6-4: Wait for the rotary lift to stop moving then use it to get on the icy platform.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 332

Don't slip now. Wait for the track platform to get on the other side of this wall before jumping on it. It's risky by there is a hidden red note block exactly to the right of the top ice block. Jump on the platform and reveal it then jump to it and go to coin heaven which is similar to the one in 3-7 but no item at the end.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 333

Hot the P-switch and collect all the coins.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 334

The Rotary Lifts are hard to jump over.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 335

6-5: Enter the pipe at the start of the level.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 336

If you are looking to hold onto Hammer Mario, forget it.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 337

You can only clear this level as Raccoon or Tanuki Mario which is a drag.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 338

You must take a Koopa Shell and fly up to hear with it and take out the Nippers and proceed into the pipe.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 339

6-6: Once again, enter this pipe. Seems there are alot of underground levels in this world.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 340

This Cheep Cheeps hops in and out of ponds. If you are already in the pond, it can't hurt you.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 341

Get the Fire Flower and take him out so he won't be a nuisance.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 342

Go for a swim and execute any Cheep Cheeps that get in the way.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 343

6-7: This level scrolls to the right and in some spots will scroll upward too. There are several spots where you must stay on the Donut Lift and jump off at the last second to get all the coins if you are that greedy.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 344

This ? Block has a Super Leaf. Get it and wait for this Donut Lift to fall down and carefully jump to the right but watch out for the Fire Chomp.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 345

I lost my powers from said Fire Chomp otherwise this would have been a Fire Flower that would have been used in the next area.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 346

At the end of the scrolling, stand here and wait for it to fall in range and jump to safety.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 347

This is where the Fire Flower would have been used to get all these frozen coins. If you fall off the left side, this hidden coin will help you get back over the coin wall.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 348

6-Castle 2: Wait fot the Thwomp Trap to move past you then blow by it.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 349

Slide under this low wall before the Thwomp Trap gets you.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 350

This is a Super Leaf if needed.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 351

I got hit but you got to be careful when getting down here.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 352

Don't get caught underneath the floating floor on the right in this fight.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 353

6-8: Get the powerup here.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 354

Nippers ahoy. Jump high to get over these.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 355

Throw these ice blocks at Buster Beetle before he hits you first.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 356

6-9: Go down this pipe at the start. If you have Raccoon or Tanooki Mario, you can skip this level altogether and fly over the ice wall. There is a 1-up up there too.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 357

Beware of the Blooper Nanny as you try to get to the high road as much as possible.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 358

There is a P-switch in this brick to turn the Munchers into coins.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 359

Go up this pipe to end the level.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 360

6-10: Bop the brick here for a power-up.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 361

Get the Fire Flower to unfreeze the coins.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 362

Don't unfreeze these Munchers.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 363

Unfreeze these ones instead.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 364

Backtrack and climb the vine and hit the nearby P-switch and enter the pipe left behind by the Munchers.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 365

You got your Hammer Suit back.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 366

Hammer Mario can't slide down the slope.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 367

6-Castle 3: Duck under the Rotodisc if it gets too close.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 368

Lure Boo Diddley to you then kill it with a Hammer. Beware that platform will make you move and can dump you into the spiles.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 369

Stretch is no match for your hammers either.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 370

The floor will scroll up so clear out the Boo Diddleys if you can.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 371

Defeat Boom Boom again.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 372

Final map view

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 373

6-Airship: Jump on the bolt to make it move right.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 374

Don't fall into the gap.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 375

The level moves too slow so you have to be patient.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 376

Lemmy Koopa runs around on a bouncy ball. Hammers don't do damage to him at all.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 377

He throws out bouncy balls that can be jumped on. As long as they don't land on you, you are safe.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 378

Ice Land/Iced Land complete.

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Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 379

Japanese: sonofuku wo washini yuzuttekurenaika... damega... shikataganai.

English: Hey, you! How about lending me your clothes? No dice?! What a drag.

More Super Mario Bros 3 Walkthroughs

This Super Mario Bros 3 walkthrough is divided into 8 total pages.

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