BioShock Walkthrough Medical Pavilion

September 12, 2016 (Last Updated: ) | Reading Time: 19 minutes

This BioShock walkthrough is divided into 15 total pages.

You can jump to nearby pages of the game using the links above.

Medical Pavilion

BioShock Walkthrough - BioShock 52
BioShock Walkthrough - BioShock 52

Here's a map of the level. Map - Medical Pavilion

  1. ADAM's Changes - Audio Diary
  2. Released Today - Audio Diary
  3. Higher Standards - Audio Diary
  4. Love For Science - Audio Diary
  5. Parasite Expectations - Audio Diary
  6. Limits of Imagination - Audio Diary
  7. Vandalism - Audio Diary
  8. Freezing Pipes - Audio Diary
  9. Hacker's Delight - Physical Tonic
  10. Incinerate - Plasmid
  11. Surgery's Picasso - Audio Diary
  12. Enrage Trial - Audio Diary
  13. Wrench Jocky - Combat Tonic
  14. Useless Experiments - Audio Diary
  15. Testing Telekinesis - Audio Diary
  16. Telekinesis - Plasmid
  17. Speedy Hacker - Engineering Tonic
  18. Plasmids Are The Paint - Audio Diary
  19. Symmetry - Audio Diary
  20. Static Discharge - Combat Tonic
  21. Aphrodite Walking - Audio Diary
  22. Not What She Wanted - Audio Diary
  23. Gatherer Vulnerability - Audio Diary
  24. Security Expert - Engineering Tonic
BioShock Walkthrough - BioShock 53
BioShock Walkthrough - BioShock 53

Turn right, then keep left around the first corner to find this Security Bot. Approach and press "X" to initiate your first hacking attempt.

BioShock Walkthrough - BioShock 54
BioShock Walkthrough - BioShock 54

Here are the instructions for the hacking mini-game. It's pretty straightforward and not as difficult as it looks, once you get some practice. It's essentially another version of the Pipe Dream game.

BioShock Walkthrough - BioShock 55
BioShock Walkthrough - BioShock 55

The water moves very slowly during this training hack. Here is one possible solution.

BioShock Walkthrough - BioShock 56
BioShock Walkthrough - BioShock 56

Once hacked, the doors will open and the bot will stay by your side and defend you. While two Splicers fight it out to the right, approach the desk on the left to find the ADAM's Changes audio diary, machine gun ammo and a First Aid Kit. There is also a storage crate to the left of the desk.

BioShock Walkthrough - BioShock 57
BioShock Walkthrough - BioShock 57

You can backtrack a bit to hack the Circus of Values vending machine, but it is much more difficult to hack. Ahead is the Emergency Access you've been looking for, but you'll find it locked. Pistol ammo is behind a column on the right.

BioShock Walkthrough - BioShock 58
BioShock Walkthrough - BioShock 58

Defeat the victor of the dueling Splicers, then find a storage crate under the stairs before ascending them to this Emergency Access Control. Using it triggers a new goal from Atlas: get the key from Dr. Steinman.

BioShock Walkthrough - BioShock 59
BioShock Walkthrough - BioShock 59

Pass through the now-unlocked door behind yourself and defeat this Thuggish Splicer. Grab the machine gun and search the storage crate on the right before activating the Electrical Override Switch ahead.

BioShock Walkthrough - BioShock 60
BioShock Walkthrough - BioShock 60

Activating the switch triggers a Splicer attack. Press the right stick to zoom your revolver and tag the Splicers as they rush through. Your hacked security bot will engage them. Survivors will attack through the door behind you.

BioShock Walkthrough - BioShock 61
BioShock Walkthrough - BioShock 61

Jump below, and approach the reception desk to find the Released Today audio diary, along with a handful of supplies. Ascend the curved staircase.

BioShock Walkthrough - BioShock 62
BioShock Walkthrough - BioShock 62

More supplies are found here, including cash and pistol rounds.

BioShock Walkthrough - BioShock 63
BioShock Walkthrough - BioShock 63

Witness the apparition before the power is restored. Use the door control to the right of the doors and continue ahead.

BioShock Walkthrough - BioShock 64
BioShock Walkthrough - BioShock 64

You'll emerge in a large rectangular hallway. Funeral services and the crematorium (plus an EVE hypo) are to the left, surgery (plus a searchable trash can) is to the right. Find Steinman's audio diary Higher Standards under the rightmost poster.

BioShock Walkthrough - BioShock 65
BioShock Walkthrough - BioShock 65

Proceed cautiously around the corner. This turret, plus another in a storage room on the right, must be hacked to make the unfolding battle winnable. Zap the turret with your Electro Bolt to temporarily disable it, then quickly approach and press "X" to hack it.

BioShock Walkthrough - BioShock 66
BioShock Walkthrough - BioShock 66

This storage room makes for a decent, albeit temporary, refuge against the onslaught of Leadhead Splicers. Inside you'll find a First Aid Kit, Armor-Piercing Bullets, storage crates and a cabinet to search.

BioShock Walkthrough - BioShock 67
BioShock Walkthrough - BioShock 67

The Armor-Piercing Bullets are special ammo for your revolver, effective against turrets and other armored targets. Use the D-Pad to change ammo type, seen in the lower-left of your screen.

BioShock Walkthrough - BioShock 68
BioShock Walkthrough - BioShock 68

Lots of Leadheads Splicers join the battle. Your Machine Gun is useful when there are this many foes, but its kickback makes aiming very difficult, at least for now. In fact, this is one of the more difficult battles of the game. You are not yet Spliced for battle and your weapons are not yet modified, yet there are plenty of enemies about.

BioShock Walkthrough - BioShock 69
BioShock Walkthrough - BioShock 69

Two Health Stations are in the area, and they will be at the service of the Splicers. Hacking them will inflict damage on any Splicers who attempt to heal. Muahaha! Now the battle is turning!

BioShock Walkthrough - BioShock 70
BioShock Walkthrough - BioShock 70

Once the battle calms, search the immediate area for goodies, such as this Love For Science audio diary. (Avoid the Eternal Flame crematorium -- you don't want to open that can of worms just yet.)

BioShock Walkthrough - BioShock 71
BioShock Walkthrough - BioShock 71

The Parasite Expectations audio diary can be found here. Search the nearby cash registers for money.

BioShock Walkthrough - BioShock 72
BioShock Walkthrough - BioShock 72

Steinman's Limits of Imagination audio diary is found on this wall.

BioShock Walkthrough - BioShock 73
BioShock Walkthrough - BioShock 73

Enter this side hallway on the left to find Circus of Values and El Ammo Bandito vending machines, plus Andrew Ryan's Vandalism audio diary. Note the supply-room sign on the right to get your bearings.

BioShock Walkthrough - BioShock 74
BioShock Walkthrough - BioShock 74

It is more difficult to hack the vending machines, but you are rewarded with more items to buy, and everything will be less expensive.

BioShock Walkthrough - BioShock 75
BioShock Walkthrough - BioShock 75

Descend these stairs to the Dental Services area.

BioShock Walkthrough - BioShock 76
BioShock Walkthrough - BioShock 76

Storage crates, trash cans, and this supply room with an Automatic Hack tool are found. Use your Electro Bolt to open the supply room door.

BioShock Walkthrough - BioShock 77
BioShock Walkthrough - BioShock 77

The path to Dental Services is blocked by ice. Pull McDonagh's Freezing Pipes audio diary out of the ice for some background. If only there were some way to melt the ice and unblock the path...

BioShock Walkthrough - BioShock 78
BioShock Walkthrough - BioShock 78

Now would be a good time to visit the Eternal Flame crematorium. Keep left up the stairs and find it here on the right. A Thuggish Splicer is blown to bits by this guy, your first Nitro Splicer. Electric Buck ammo is on the ledge to the left.

BioShock Walkthrough - BioShock 79
BioShock Walkthrough - BioShock 79

The Nitro Splicer tosses bombs your way and is the deadliest foe you've seen yet. Zap him with your Electro Bolt then rush to this back room inside Eternal Flame. Zap the security camera then hack it quickly.

BioShock Walkthrough - BioShock 80
BioShock Walkthrough - BioShock 80

Lure the Nitro Splicer to the camera and its security bots will assist you in taking him down. Note the body at the incinerator on the left.

BioShock Walkthrough - BioShock 81
BioShock Walkthrough - BioShock 81

Press the furnace control button on the right to incinerate the body and receive this Hacker's Delight. This Physical Tonic awards you a small amount of health and EVE after a successful hack.

BioShock Walkthrough - BioShock 82
BioShock Walkthrough - BioShock 82

Ascend the nearby stairs then rush past this Splicer to the crawlspace left of the door ahead. Notice the oil slick on the floor.

BioShock Walkthrough - BioShock 83
BioShock Walkthrough - BioShock 83

The Incinerate Plasmid is found inside. Spot the EVE hypo behind the Gatherer's Garden. Another EVE hypo is found on the desk to the right.

BioShock Walkthrough - BioShock 84
BioShock Walkthrough - BioShock 84

Splicers attack, surrounding the room. The oil slick you noticed a moment ago trails a bit through the crawlspace. Hit it with your new Incinerate Plasmid to set all the Splicers ablaze!

BioShock Walkthrough - BioShock 85
BioShock Walkthrough - BioShock 85

Find a First Aid Kit in the hall before returning downstairs and searching for more goodies, including this troubling audio diary from Steinman, Surgery's Picasso.

BioShock Walkthrough - BioShock 86
BioShock Walkthrough - BioShock 86

Return to Dental Services and melt the ice blocking your path with the Incinerate Plasmid. You'll also want to melt the ice blocking this door upstairs at the Twilight Fields funeral home. Don't head inside just yet -- we'll be back.

BioShock Walkthrough - BioShock 87
BioShock Walkthrough - BioShock 87

Incinerate also makes short work of this Thuggish Splicer. Find bandages on the floor to the right before proceeding to Kure-All on the left.

BioShock Walkthrough - BioShock 88
BioShock Walkthrough - BioShock 88

A Leadhead Splicer is in here and there's a nasty rocket turret on the right. I'm still using Incinerate in this shot, but I recommend switching to Electro Bolt to disable these foes before quickly hacking the turret. You can then take cover behind it while it attacks the Splicer. You'll find a First Aid Kit, a Cash Register, Bandages and Armor-Piercing Pistol Rounds near the turret. Continue through the door seen on the left.

BioShock Walkthrough - BioShock 89
BioShock Walkthrough - BioShock 89

Directly ahead is SuChong's audio diary, Enrage Trial. Don't approach it just yet, however, as a security camera is covering the area. Notice the EVE hypo and Electric Buck ammo on the beam above -- if you can't reach them by jumping, you'll be able to retrieve them once you have Telekinesis, coming up soon.

BioShock Walkthrough - BioShock 90
BioShock Walkthrough - BioShock 90

Turn right, then find the security camera on the left. I prefer to zap it with Electro Bolt before approaching. Once underneath, look up and maneuver yourself until you see the "X" to hack the camera. An EVE hypo is on the nearby bed. Note the safe under the camera which can be hacked for supplies.

BioShock Walkthrough - BioShock 91
BioShock Walkthrough - BioShock 91

With the camera hacked, you can listen to SuChong's audio diary in peace. Find this grate on the right as you head for the door. Smash it with your wrench then climb into the vent.

BioShock Walkthrough - BioShock 92
BioShock Walkthrough - BioShock 92

Emerge in this room to find health, ammo, and the Wrench Jockey Combat Tonic, seen ahead. A Thuggish Splicer is now available outside the air vent for you to test your newly-found wrench strength.

BioShock Walkthrough - BioShock 93
BioShock Walkthrough - BioShock 93

Exit the Kure-All and find this Shotgun in the room across the hall. Grab the Shotgun and trigger an ambush.

BioShock Walkthrough - BioShock 94
BioShock Walkthrough - BioShock 94

The room is sealed and Splicers attack all around. This is a great time to learn the Shotgun. Reload as soon as you pick it up and you shouldn't have any trouble. Just keep circling backwards and fire as they approach.

BioShock Walkthrough - BioShock 95
BioShock Walkthrough - BioShock 95

Loot the room after the battle ends then find Tenenbaum's audio diary, Useless Experiments outside the Dandy Dental door on the left. Enter and find plenty of supplies and no enemies. The supply-room door on the right is locked.

BioShock Walkthrough - BioShock 96
BioShock Walkthrough - BioShock 96

Most importantly, make an immediate left after entering to pass through a glass door and find the Telekinesis Plasmid at this defunct Gatherer's Garden. SuChong's Audio Diary Testing Telekinesis is propped against the console on the right. You now have three Plasmids but only two Plasmid slots. I choose to replace Incinerate with Telekinesis and keep Electro Bolt, which I find very useful for temporarily disabling turrets and cameras before I hack them. (Warning: without Incinerate, you won't be able to melt the ice blocking the funeral home. If you want to keep Electro Bolt, don't take the Telekinesis Plasmid unless you've melted the ice outside Twilight Fields.)

BioShock Walkthrough - BioShock 97
BioShock Walkthrough - BioShock 97

You can practice your Telekinesis skills by activating this switch. Catch the balls as they are thrown by holding the left trigger. Release the left trigger to throw the ball.

BioShock Walkthrough - BioShock 98
BioShock Walkthrough - BioShock 98

Crack this safe for decent loot, and check the front counter for cash.

BioShock Walkthrough - BioShock 99
BioShock Walkthrough - BioShock 99

Exit to the hallway and continue past the locked Painless Dental door on the left. (The dead-end on the right has a Vita Chamber and some Pep Bars.)

BioShock Walkthrough - BioShock 100
BioShock Walkthrough - BioShock 100

Beware of this turret as you round the left corner. An Electro Bolt disables the turret long enough to crawl through the window and hack it.

BioShock Walkthrough - BioShock 101
BioShock Walkthrough - BioShock 101

You're now inside Painless Dental. Cash and Electric Buck is behind the counter. A trail of bandages leads to the next room. Note the empty examination bed directly ahead.

BioShock Walkthrough - BioShock 102
BioShock Walkthrough - BioShock 102

You become disoriented by mist as you enter the room. You hear footsteps, and then this corpse appears on the bed that was previously empty! Creepy! SuChong's Plasmids Are The Paint audio diary and a Speedy Hacker Engineering Tonic are on the right. Crawl through the vent on the left to battle a Leadhead Splicer and find an Automatic Hack Tool, Armor-Piercing Pistol Rounds, Electric Buck and snacks. Emerge out the previously-locked supply-room door.

BioShock Walkthrough - BioShock 103
BioShock Walkthrough - BioShock 103

At the end of the hallway is this opportunity to test your Telekinesis skills. The door on the right is locked, but the key is found dangling just through this window. Pull the key to yourself using Telekinesis, then unlock the door on the right. Inside are two security cameras that you'll want to hack so you can loot the area in peace. Included in the take are some Antipersonnel Auto Rounds for your Machine Gun, plus there is a safe in the back room. Return past the melted ice block to begin your pursuit of Steinman.

BioShock Walkthrough - BioShock 104
BioShock Walkthrough - BioShock 104

Ready your Telekinesis as you return upstairs. Nitro Splicers are between you and Dr. Steinman's Aesthetic Ideals. Grab their bombs and toss them back.

BioShock Walkthrough - BioShock 105
BioShock Walkthrough - BioShock 105

A Big Daddy and a Little Sister are in the neighboring tunnel, and Steinman is spouting his insanity on the TV. I love this tunnel. It's sort of like living in a snow-globe while watching someone else in another.

BioShock Walkthrough - BioShock 106
BioShock Walkthrough - BioShock 106

Steinman is in the room at the end of the tunnel. Don't waste your ammo on him, he's invulnerable for now. He tosses a bomb and blocks the exit with debris.

BioShock Walkthrough - BioShock 107
BioShock Walkthrough - BioShock 107

What you need to do is use your Telekinesis to grab one of the bombs being thrown by the Nitro Splicer on the balcony. You can then throw the bomb at the debris and clear the exit.

BioShock Walkthrough - BioShock 108
BioShock Walkthrough - BioShock 108

If you didn't already have Telekinesis, Atlas would set a new goal for you to find it. These billboards advertising free Telekinesis Plasmids at Dandy Dental would be your clue to go to Dental Services.

BioShock Walkthrough - BioShock 109
BioShock Walkthrough - BioShock 109

Find money in front of this wheel chair, and Steinman's audio diary Symmetry on the wall.

BioShock Walkthrough - BioShock 110
BioShock Walkthrough - BioShock 110

Steinman activates a turret and sends a security bot after you. Hacking them both will give you additional allies in the upcoming boss battle.

BioShock Walkthrough - BioShock 111
BioShock Walkthrough - BioShock 111

Find the Static Discharge Combat Tonic here. This Tonic will emit an electrical charge against everyone nearby when you are struck.

BioShock Walkthrough - BioShock 112
BioShock Walkthrough - BioShock 112

Turn around to find this EVE Hypo.

BioShock Walkthrough - BioShock 113
BioShock Walkthrough - BioShock 113

Enter the room on the right. Hack the security camera and you've got a secure place to hide or lure Steinman once the battle begins. An EVE Hypo, cash, ammo, bandages and a safe are found here as well.

BioShock Walkthrough - BioShock 114
BioShock Walkthrough - BioShock 114

Steinman's audio diary Aphrodite Walking is found here, alongside Machine Gun ammo.

BioShock Walkthrough - BioShock 115
BioShock Walkthrough - BioShock 115

Hack the health station before entering the viewing rooms -- Steinman will use it once injured.

BioShock Walkthrough - BioShock 116
BioShock Walkthrough - BioShock 116

Search these storage crates near the door before approaching Steinman.

BioShock Walkthrough - BioShock 117
BioShock Walkthrough - BioShock 117

Another crate is to the left of this window, but once you approach, Steinman's insane rambling begins. Once he notices you, head to the door on the right and pass through after it unlocks.

BioShock Walkthrough - BioShock 118
BioShock Walkthrough - BioShock 118

Keep right, then rush down the stairs to hack this health station. Note the flammable canister to the right.

BioShock Walkthrough - BioShock 119
BioShock Walkthrough - BioShock 119

Use your Telekinesis to pick up the canister, then throw it at Steinman.

BioShock Walkthrough - BioShock 120
BioShock Walkthrough - BioShock 120

The resulting explosion, combined with the damage inflicted from your hacked bot, should leave Steinman significantly weakened.

BioShock Walkthrough - BioShock 121
BioShock Walkthrough - BioShock 121

He'll run to the hacked health station, destined to be defeated.

BioShock Walkthrough - BioShock 122
BioShock Walkthrough - BioShock 122

Grab the Emergency Access Key to complete the goal. Poor guy never had a chance.

BioShock Walkthrough - BioShock 123
BioShock Walkthrough - BioShock 123

First Aid Kits abound, one on this table, another on the table to the right, and three more in the safe.

BioShock Walkthrough - BioShock 124
BioShock Walkthrough - BioShock 124

Search this corpse for the chilling audio diary Not What She Wanted. Plenty of machine gun rounds can be found around the room as well.

BioShock Walkthrough - BioShock 125
BioShock Walkthrough - BioShock 125

The machine gun rounds will assist your hacked turret against a small wave of Thuggish Splicers as you exit. Players who have Incinerate equipped should note the oil slick on the floor.

BioShock Walkthrough - BioShock 126
BioShock Walkthrough - BioShock 126

Farther down the corridor, you can finally finish off this Nitro Splicer on the balcony. Use Telekinesis to grab the bombs he tosses and send them back special delivery. Don't miss the First Aid Kits by the Health Station and Circus of Values to the left.

BioShock Walkthrough - BioShock 127
BioShock Walkthrough - BioShock 127

Through the Securis door there will be another tunnel collapse. The previously-available door straight ahead is now blocked, but the door on the left is now open.

BioShock Walkthrough - BioShock 128
BioShock Walkthrough - BioShock 128

Witness a Big Daddy's defeat, then approach this door to trigger a cutscene.

BioShock Walkthrough - BioShock 129
BioShock Walkthrough - BioShock 129

This Splicer is apparently responsible for the Big Daddy defeat you just witnessed. He's about to harvest the Little Sister when Tenenbaum intervenes.

BioShock Walkthrough - BioShock 130
BioShock Walkthrough - BioShock 130

Tenenbaum tosses you an unnamed Tonic that will enable you to harvest or rescue the Little Sisters.

BioShock Walkthrough - BioShock 131
BioShock Walkthrough - BioShock 131

Approach the Little Sister and make your choice (bandages are to the left). Rescue her and receive 80 ADAM, plus a gift from Tenenbaum every three rescues. Harvest the Little Sister and receive 160 ADAM, but no gifts. The moral choice? I prefer to live in a world, virtual or otherwise, where little girls aren't slaughtered like cattle, so from a role-playing perspective my preference is to save the Little Sisters. That said, from a game play point-of-view, I prefer to have the extra Adam to spend. Having played the game both ways, I prefer to harvest.

BioShock Walkthrough - BioShock 132
BioShock Walkthrough - BioShock 132

The Start Menu shows how many Little Sisters are available in your current level, and how many have been rescued or harvested. In this example from an upcoming level, there are three Little Sisters. The first icon shows a harvested Little Sister. The second icon shows a rescued Little Sister, and the third icon shows a Little Sister still under the protection of a Big Daddy.

BioShock Walkthrough - BioShock 133
BioShock Walkthrough - BioShock 133

Approach the Gatherer's Garden and find the Gatherer Vulnerability audio log. Supply Crates are on the right.

BioShock Walkthrough - BioShock 134
BioShock Walkthrough - BioShock 134

Use the Gatherer's Garden to purchase gene upgrades. My preference is to first buy Plasmid and Tonic slots (not available at this station) followed by Health and EVE Upgrades. Only then purchase new Plasmids and Tonics. Here, I purchase the Health and EVE Upgrades with the 160 ADAM I received for harvesting the Little Sister. (My first play through I rescued all the Little Sisters. This play though I'll be harvesting them all.)

BioShock Walkthrough - BioShock 135
BioShock Walkthrough - BioShock 135

Exit out this door, where you'll find another Supply Crate.

BioShock Walkthrough - BioShock 136
BioShock Walkthrough - BioShock 136

Splicers are about and you'll want to save your ammo for the upcoming Big Daddy, so switch to your wrench or try to avoid them altogether. Note the Little Sister behind this Splicer. Her Big Daddy is just behind the wall to the right.

BioShock Walkthrough - BioShock 137
BioShock Walkthrough - BioShock 137

I'm about to die in this shot. No doubt about it, you are not well-equipped to deal with this fight. I used all nine of my Health Kits and died multiple times.

BioShock Walkthrough - BioShock 138
BioShock Walkthrough - BioShock 138

When you die, keep left after exiting the Vita-Chamber to ascend the stairs near Dental. You'll find Big Daddy back in the area near the sign seen on the right. The combination of Electro Bolt followed by your Shotgun (Electric Buckshot is best) or the Machine Gun (don't use Anti-Personnel rounds) whittle's Big Daddy's health down over time, but if you aren't quick, the Little Sister will return through her Hidey Hole and you'll need to wait for another to come back out to play.

BioShock Walkthrough - BioShock 139
BioShock Walkthrough - BioShock 139

Once Big Daddy is defeated, you can return to the Gatherer's Garden to spend the ADAM you've received from the Little Sister. I, however, save my ADAM for the moment.

BioShock Walkthrough - BioShock 140
BioShock Walkthrough - BioShock 140

If you've been following the walkthrough, the ice at Twilight Fields should be melted. Return and enter for an optional, but profitable, diversion.

BioShock Walkthrough - BioShock 141
BioShock Walkthrough - BioShock 141

This room on the left has a solitary Thuggish Splicer. Armor-Piercing Pistol Rounds and cash are found behind the cabinet ahead. Beware the turret behind you.

BioShock Walkthrough - BioShock 142
BioShock Walkthrough - BioShock 142

Hack the turret and the safe to obtain some decent loot.

BioShock Walkthrough - BioShock 143
BioShock Walkthrough - BioShock 143

Defeat this Thuggish Splicer in the room opposite, then find cash and Buckshot to the left, plus an EVE Hypo to the right. Under the EVE Hypo is a note with the number, "0451."

BioShock Walkthrough - BioShock 144
BioShock Walkthrough - BioShock 144

Unsurprisingly, 0451 unlocks the door at this Keypad behind you.

BioShock Walkthrough - BioShock 145
BioShock Walkthrough - BioShock 145

Inside you'll find an Automatic Hack Tool, an EVE Hypo, Buckshot and Machine Gun Rounds.

BioShock Walkthrough - BioShock 146
BioShock Walkthrough - BioShock 146

Continue through this door in the central room.

BioShock Walkthrough - BioShock 147
BioShock Walkthrough - BioShock 147

Find some Bandages to the left then spy this shadowy figure before the lights cut out. Some scary music plays...and nothing happens.

BioShock Walkthrough - BioShock 148
BioShock Walkthrough - BioShock 148

Search the corpse on the right then grab the Security Expert Engineering Tonic on the left. You'll now find it easier to hack security turrets, bots, and cameras. Pistol rounds are also here.

BioShock Walkthrough - BioShock 149
BioShock Walkthrough - BioShock 149

The shadowy figure - this Splicer - reveals himself on your way out.

BioShock Walkthrough - BioShock 150
BioShock Walkthrough - BioShock 150

Defeat the Splicer and now it's time to leave. Grab any supplies you can find, including this First Aid Kit which can be grabbed through the broken door by using Telekinesis.

BioShock Walkthrough - BioShock 151
BioShock Walkthrough - BioShock 151

Before entering Emergency Access, you might want to fill up on supplies at the neighboring Circus of Values. I like to purchase EVE Hypos and First Aid Kits, eight each. That way if I find a ninth I can still pick it up. img(206771); Ascend the stairs and defeat this Nitro Splicer - supposedly Andrew Ryan himself - by using Telekinesis to throw his bombs back at him. img(206772); Use the Emergency Access Control switch to disable the security lockdown and unlock the door to the Bathysphere. img(206773); Enter the Bathysphere and pull the lever to travel to Port Neptune.

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This BioShock walkthrough is divided into 15 total pages.

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