BioShock Walkthrough Smuggler's Hideout

September 12, 2016 (Last Updated: ) | Reading Time: 3 minutes

This BioShock walkthrough is divided into 15 total pages.

You can jump to nearby pages of the game using the links above.

Smuggler's Hideout

BioShock Walkthrough - BioShock 261
BioShock Walkthrough - BioShock 261

Here's a map of the level. Map - Smuggler's Hideout

  1. Meeting with Fontaine - Audio Diary
  2. Kraut Scientist - Audio Diary
  3. Offered a Deal - Audio Diary
BioShock Walkthrough - BioShock 262
BioShock Walkthrough - BioShock 262

Hack or destroy the turret seen on the left. Listen to Peach Wilkins' Meeting With Fontaine audio diary and grab the EVE Hypo, Shotgun and Pistol on the right.

BioShock Walkthrough - BioShock 263
BioShock Walkthrough - BioShock 263

Descend further into the tunnel. Be careful not to automatically take the loot from this corpse, unless you enjoy a blurry screen. A pistol is found to the right.

BioShock Walkthrough - BioShock 264
BioShock Walkthrough - BioShock 264

Up ahead, the submarine comes into view. Atlas and Ryan chime in, and you receive a new goal: open the hatch.

BioShock Walkthrough - BioShock 265
BioShock Walkthrough - BioShock 265

A First Aid Kit (and lots more booze) is ahead, and you may strike it big with these Smuggler's Crates as I have here with two Bandages, but more likely you'll find that these crates are empty.

BioShock Walkthrough - BioShock 266
BioShock Walkthrough - BioShock 266

Climb over this pile of debris, then turn left.

BioShock Walkthrough - BioShock 267
BioShock Walkthrough - BioShock 267

Smash this lock.

BioShock Walkthrough - BioShock 268
BioShock Walkthrough - BioShock 268

A bit father along is this Control Panel. Use it to trigger the next sequence.

BioShock Walkthrough - BioShock 269
BioShock Walkthrough - BioShock 269

Atlas talks to you through the glass as he tries to get to his family in the sub, but Ryan sends an army of Splicers to prevent his (and your) escape from Rapture. I don't understand why Ryan would do this, though; I'd think he'd want to be rid of you and Atlas. Oh well...

BioShock Walkthrough - BioShock 270
BioShock Walkthrough - BioShock 270

Exit out this door, locked shut a moment ago.

BioShock Walkthrough - BioShock 271
BioShock Walkthrough - BioShock 271

A veritable army of Splicers attacks, including Spiders and Leadheads. Sounds like a perfect time for the machine gun. Barrels and flammable canisters are plentiful as well. Once you hack the Health Station ahead, this becomes a good place to ambush the attackers. A Vita-Chamber is behind you, making death almost inconsequential.

BioShock Walkthrough - BioShock 272
BioShock Walkthrough - BioShock 272

I find the Machine Gun to be a most satisfying weapon now that the kickback has been reduced. Don't forget to occasionally bring out your camera to take some research photos. Look through the beams on the left to find Bandages, a Pep Bar and Armor-Piercing Pistol Rounds on a rock. Note the locked gate on the right.

BioShock Walkthrough - BioShock 273
BioShock Walkthrough - BioShock 273

Smash the lock and find Frank Fontaine's crass audio diary Kraut Scientist.

BioShock Walkthrough - BioShock 274
BioShock Walkthrough - BioShock 274

A Pistol and Pistol Rounds are found near the audio diary, and these bundles of cash are found through the fence.

BioShock Walkthrough - BioShock 275
BioShock Walkthrough - BioShock 275

Proceed down the hallway. The sub explodes as you approach.

BioShock Walkthrough - BioShock 276
BioShock Walkthrough - BioShock 276

Continue through this Arcadia doorway after looting the corpses.

BioShock Walkthrough - BioShock 277
BioShock Walkthrough - BioShock 277

To your left are some Bandages, Creme-Filled Cakes and Peach Wilkins' Offered A Deal audio diary.

BioShock Walkthrough - BioShock 278
BioShock Walkthrough - BioShock 278

Exit through this bulkhead to enter Arcadia and end this brief level.

More BioShock Walkthroughs

This BioShock walkthrough is divided into 15 total pages.

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