F.E.A.R. 2: Project Origin Walkthrough Climax

September 12, 2016 (Last Updated: ) | Reading Time: 3 minutes

This F.E.A.R. 2: Project Origin walkthrough is divided into 14 total pages.

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Climax

F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 490
F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 490

Enter the hole in the wall.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 491

Go through this playground prison.

F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 492
F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 492

Enter the fenced area.

F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 493
F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 493

Go down a green ladder.

F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 494
F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 494

Proceed through the long pipe.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 495

Fight the incoming soldiers. Then go up the ramp that goes to the right.

F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 496
F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 496

Keep fighting the soldiers until you reach the front yard of the buildings on the left.

F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 497
F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 497

Your team will come to back you up with the APC.

F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 498
F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 498

The entrance to the facility will be closed.

F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 499
F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 499

Get inside the APC and man the turret. Kill the waves of enemies.

F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 500
F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 500

Get inside the facility.

F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 501
F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 501

Cycle the airlock to enter.

F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 502
F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 502

Proceed through the corridor.

F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 503
F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 503

Stokes will be waiting for you.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 504

Use the elevator.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 505

One more airlock to use.

F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 506
F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 506

Go through the long corridor.

F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 507
F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 507

One last airlock to go.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 508

You reach the amplifier.

F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 509
F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 509

Extend the bridge from the controls on the left.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 510

Approach the seat.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 511

Get in the chair to use the amplifier.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 512

Aristide tries to stop you and kills Stokes. Alma kills Aristide afterwards.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 513

You will be transported in Alma's world. Prepare to fight Keegan.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 514

Keegan will move fast and split himself in many places. Use your SlowMo to fight him.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 515

Find the controls to shutdown the system.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 516

Go through the nightmare realm and fight Keegan.

F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 517
F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 517

Shutdown the controls once again.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 518

When you shutdown the controls a third time a QTE will begin.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 519

Press the buttons that appear on your screen to defeat Keegan.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 520

The machine will stop for a few seconds.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 521

In this final scene Alma will imply that she has a child from Becket. The end.

More F.E.A.R. 2: Project Origin Walkthroughs

This F.E.A.R. 2: Project Origin walkthrough is divided into 14 total pages.

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