This F.E.A.R. 2: Project Origin walkthrough is divided into 14 total pages.
You can jump to nearby pages of the game using the links above.
Climax
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Enter the hole in the wall.
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Go through this playground prison.
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Enter the fenced area.
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Go down a green ladder.
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Proceed through the long pipe.
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Fight the incoming soldiers. Then go up the ramp that goes to the right.
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Keep fighting the soldiers until you reach the front yard of the buildings on the left.
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Your team will come to back you up with the APC.
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The entrance to the facility will be closed.
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Get inside the APC and man the turret. Kill the waves of enemies.
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Get inside the facility.
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Cycle the airlock to enter.
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Proceed through the corridor.
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Stokes will be waiting for you.
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Use the elevator.
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One more airlock to use.
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Go through the long corridor.
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One last airlock to go.
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You reach the amplifier.
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Extend the bridge from the controls on the left.
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Approach the seat.
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Get in the chair to use the amplifier.
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Aristide tries to stop you and kills Stokes. Alma kills Aristide afterwards.
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You will be transported in Alma's world. Prepare to fight Keegan.
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Keegan will move fast and split himself in many places. Use your SlowMo to fight him.
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Find the controls to shutdown the system.
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Go through the nightmare realm and fight Keegan.
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Shutdown the controls once again.
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When you shutdown the controls a third time a QTE will begin.
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Press the buttons that appear on your screen to defeat Keegan.
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The machine will stop for a few seconds.
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In this final scene Alma will imply that she has a child from Becket. The end.
More F.E.A.R. 2: Project Origin Walkthroughs
This F.E.A.R. 2: Project Origin walkthrough is divided into 14 total pages.