F.E.A.R. 2: Project Origin Walkthrough Snake Fist

September 12, 2016 (Last Updated: ) | Reading Time: 3 minutes

This F.E.A.R. 2: Project Origin walkthrough is divided into 14 total pages.

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Snake Fist

F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 352
F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 352

Aristide is arguing with someone else on the cameras.

F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 353
F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 353

Override the lockdown from a blue console.

F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 354
F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 354

Fight the soldiers that come afterwards.

F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 355
F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 355

Pass through two doors with green light.

F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 356
F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 356

And one with red light.

F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 357
F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 357

Go up some stairs.

F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 358
F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 358

Jump down here.

F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 359
F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 359

Crouch under this door to proceed.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 360

Reach the end of this corridor.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 361

Go down the ladder.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 362

You will find another override console.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 363

Enter the first room here.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 364

Go inside the test lab.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 365

Go through the test chamber and enter the door on the right.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 366

Proceed through the corridor.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 367

The colonel is here as well.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 368

Fight some soldiers and then go up the stairs.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 369

Pass the morgue room.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 370

You will catch up with the colonel.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 371

Use the computer to open the door.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 372

Tap the melee key to struggle against Col. Vanek. His story ends here.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 373

Enter the cells and prepare to fight some patients.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 374

Go up the stairs.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 375

Use the computer on the upper floor.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 376

Exit through the door on the far side.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 377

Enter the small room on the right.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 378

Get all the ammo and guns you need from here.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 379

Afterwards proceed down the corridor.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 380

You will find Snake Fist.

F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 381
F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 381

After telling you how to defeat Alma, he will give you an energy weapon. It can melt any soldier with just one shot.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 382

Fight the soldiers through the corridor.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 383

Reach the office on the other side.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 384

Exit through a hole in the door.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 385

Further ahead you will find a napalm cannon.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 386

Fight the increasing number of soldiers.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 387

Enter the door with many bright lights.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 388

When you reach a place with a decorative waterfall you will be attacked by invisible assassins. You will have to look for their distinctive shimmer. The energy weapon can kill them with one shot.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 389

Go down the stairs near the waterfall.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 390

Enter the elevator.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 391

Pass yet another surveillance room.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 392

Enter the APC to end the level.

More F.E.A.R. 2: Project Origin Walkthroughs

This F.E.A.R. 2: Project Origin walkthrough is divided into 14 total pages.

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