This F.E.A.R. 2: Project Origin walkthrough is divided into 14 total pages.
You can jump to nearby pages of the game using the links above.
Snake Fist
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Aristide is arguing with someone else on the cameras.
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Override the lockdown from a blue console.
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Fight the soldiers that come afterwards.
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Pass through two doors with green light.
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And one with red light.
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Go up some stairs.
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Jump down here.
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Crouch under this door to proceed.
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Reach the end of this corridor.
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Go down the ladder.
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You will find another override console.
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Enter the first room here.
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Go inside the test lab.
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Go through the test chamber and enter the door on the right.
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Proceed through the corridor.
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The colonel is here as well.
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Fight some soldiers and then go up the stairs.
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Pass the morgue room.
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You will catch up with the colonel.
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Use the computer to open the door.
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Tap the melee key to struggle against Col. Vanek. His story ends here.
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Enter the cells and prepare to fight some patients.
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Go up the stairs.
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Use the computer on the upper floor.
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Exit through the door on the far side.
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Enter the small room on the right.
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Get all the ammo and guns you need from here.
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Afterwards proceed down the corridor.
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You will find Snake Fist.
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After telling you how to defeat Alma, he will give you an energy weapon. It can melt any soldier with just one shot.
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Fight the soldiers through the corridor.
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Reach the office on the other side.
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Exit through a hole in the door.
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Further ahead you will find a napalm cannon.
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Fight the increasing number of soldiers.
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Enter the door with many bright lights.
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When you reach a place with a decorative waterfall you will be attacked by invisible assassins. You will have to look for their distinctive shimmer. The energy weapon can kill them with one shot.
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Go down the stairs near the waterfall.
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Enter the elevator.
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Pass yet another surveillance room.
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Enter the APC to end the level.
More F.E.A.R. 2: Project Origin Walkthroughs This F.E.A.R. 2: Project Origin walkthrough is divided into 14 total pages.