F.E.A.R. 2: Project Origin Walkthrough Approach

September 12, 2016 (Last Updated: ) | Reading Time: 3 minutes

This F.E.A.R. 2: Project Origin walkthrough is divided into 14 total pages.

You can jump to nearby pages of the game using the links above.

Approach

F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 452
F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 452

You will be at the Armacham facility now.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 453

Go down the ladder.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 454

Jump down the crates to reach the lower ground.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 455

Go up these stairs.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 456

Go aboard the tram.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 457

Start the tram from the controls at the front.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 458

Fight the incoming waves of soldiers. They will come from the front and back of your tram and the other tram nearby.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 459

Some will try to board your train.

F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 460
F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 460

Run towards the front of the tram once you see the new objective.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 461

Re-establish control of the tram.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 462

Eventually your tram will crash.

F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 463
F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 463

You will see Keegan once more.

F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 464
F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 464

Go up the ladder.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 465

Beware of some assassins.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 466

Get through the narrow passage near a pipe.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 467

Keegan will use a lift to go up. You have to reach that lift yourself.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 468

Go down the ramp.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 469

You will find the controls to restart the lift underneath the lift.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 470

Hop on the lift and wait for it to go up.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 471

Once the lift connects with the next platform expect trouble.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 472

Fight the group of assassins on the lift.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 473

Restart one more lift.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 474

Keegan is looking at a bright light.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 475

Cross the platform to reach Keegan.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 476

Follow the way with railings.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 477

Step through the light.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 478

After a few corridors you will find controls to open a door.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 479

Ready your sniper rifle. This place is crawling with enemy snipers.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 480

Reach the ladder.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 481

Go up to the control booth.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 482

Release the cargo that is blocking the tram.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 483

Go down to the tram and start it.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 484

This tram ride will be more peaceful.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 485

Approach the place with stored crates.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 486

Alma will block your way and attack you.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 487

Fight her off by tapping melee.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 488

Go around the crates to the right.

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F.E.A.R. 2: Project Origin Walkthrough - F.E.A.R. 2-Project-Origin 489

Use the elevator.

More F.E.A.R. 2: Project Origin Walkthroughs

This F.E.A.R. 2: Project Origin walkthrough is divided into 14 total pages.

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