This Cry of Fear walkthrough is divided into 10 total pages.
You can jump to nearby pages of the game using the links above.
Chapter 2 - Who is that Doctor?
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Ah, the Croucher. A formidable foe... NOT.
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Battle strategy: Jump on top of.
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Melee to death.
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The room on the right has a Croucher and a syringe. The room on the left has a Glock clip.
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By far the best melee weapon in the game, the Nightstick is slightly slow, but is fairly powerful.
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A bunch of Croucher decide to ambush you, they are not very powerful.
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Unless of course they look like a bunch of spiders, then eugh.
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Right on through to the other si
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I don't know the code :c
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Maybe this paper has something useful?
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Lets call that phone number.
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Wait... why are we calling a suicide hotline?
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Isn't the town deserted? Who could have picked up O.o
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Heh?
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Who?
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I think there is some The Darkness in my Cry of Fear.
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867-5309
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Simon you are the one who decided to call a suicide hotline to get a code for a door.
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So there is our number.
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Protip: It unlocks the door.
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Kind of a strange place...
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There is an ecco in here.
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SLAM!!!
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Hello that door was open.
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Chainsaw revs
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Right no time for that.
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Get ready for the next enemy WOOOO
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There's like 4 of these guys here but I skip them all, well, except this last one.
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He just walked through a wall man!
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They attack by whipping you about the face with their tongue.
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Sewmos are seriously a pain.
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Door looks fine to me Simon...
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This is never answered :c
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Keep taking the right path through those tunnels till you reach dry ground, turn left to the door.
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CLANK
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CLANK
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CLANKCLANK
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A small constuction yard.
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Behind the barrel is a ladder.
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Uhhh Simon don't!
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SMACK Nice one, you broke your damn shins.
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A Glock magazine and a tape recorder, nice!
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Eh not nice NOT NICE
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Dats wun purrdy mouf u go deer.
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Why do people always lock everything with an electric keypad around Sweeden?
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The room on the left sometimes has a Glock magazine. The first door on the right is locked, the second door is open.
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This guy almost always catches me off guard.
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That door is locked with a rope (somehow...), the rope is apparently soaked in gassoline, so we need to find a way to light it.
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"Jeff, welcome to the team! I'm sure your superperior has already gone over the basics, but here's a few things you'll want to know!... 4) ...the combination to the keypad is 279--- 'It's unreadable'"
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What we need to do here is enter the 3 numbers we got, then guess the last one.
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Small dark places... fun.
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The Crawler. They are fast but take forever to attack. If you get hit by one... boy you're slow.
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Somehow I don't think the shell would fly out to the right like that... There is a box of shotgun shells on the left, grab 'em.
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There is a trick I like to do here...
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Peak out from the hole.
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Now move back and watch the Slower come to you.
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Although of course there is usually the one hiding behind the... what are those? Dumpsters?
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Well this is a nasty sight! Uh Simon... don't tell me you're going to...
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Yeah of course. That lighter on the left could easily "burn the rope! And beat the whole damn gaaaame!"
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There is an easter egg here...
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Really Simon?
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Don't smoke kids. Just look at Simon here!
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"Hah! Dead bodies."
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Oh Jeebus. Quick note: Get out the shotgun, it makes things a whole lot easier.
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Then you light fire to the gas and, "BURN IT ALL DOWN!"
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BAM The shotgun is the only weapon that doesn't get rid of the rest of your ammo when you reload, so reload as often as possible with this gun!
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We can finally enter the room on the right. There is a key inside.
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It is then used back on the door on the right.
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The next place we have to go but of course it's locked, why wouldn't it be?
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What's with all this water?
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BRZZBRZZ
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SNAP
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Said everyone to EA.
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You're the one that bothered Simon in the first place GAH.
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"GET ON THE GROUND!" Wait.. wrong game again...
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"Sir, you're standing in my spot."
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"What is this? 3rd grade? I'M NOT IN YOUR F-CKING SPOT!"
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Wha.. Simon how would
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SQUICKSQUICK There are valves around the room. Turning one of them enough generates a large amount of eletricity (somehow) killing Mace.
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"Probably shouldn't have eaten that..."
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SLAM
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STUPID FETCH QUESTS EVERYWHERE
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The saw is in the room across from Mace.
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Although a couple of Fasters spawn in once you start heading back.
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"Cutting open giant monsters? FUN!"
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Hmm... strange....
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BRZZ Did... did you see something?
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I guess it was my imagination.
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So the game continues one like normal.
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Haha, what an interesting story Mark!
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Oh hi Denny!
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Oh hi Lisa!
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Oh hi Mike!
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Oh hi Peter!
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Oh hi Steven!
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Oh hieh... ugh where am I?
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Why's that Mr. Signman?
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Kids, don't do drugs. BUT NOW'S A GOOD TIME FOR THEM WOOOO
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You need to make a mad dash for the front door and drugs replenish most of your health and stamina.
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Maybe it was the drugs... img(191451); This line is just as funny as it sounds. img(191452); But you will call the police right? img(191453); Spoiler Alert: He did. img(191454); Somehow I don't think that's it.
More Cry of Fear Walkthroughs
This Cry of Fear walkthrough is divided into 10 total pages.