This The Elder Scrolls IV: Oblivion walkthrough is divided into 8 total pages.
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Freedom and Kvatch!
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Once you exit, you can fast travel to Weynon Priory from the map, saving you thirty hours of walking in one direction.
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Inside the Weynon House will there be an old geezer named Jauffre, show him the amulet.
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Jauffre then directs you to Kvatch to find another guy called Martin. Use fast travel here.
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Once you get to Kvatch, the townspeople will be running from it and beg you to run or help.
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Go up the hill to Kvatch's door and the guards will ask you for help closing Satan's vaginal opening.
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Jump into the gate!
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Inside Hell there'll be some swordsmen who'll join you if you ask. You don't need much help anyway, Scamps are 1shottable.
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Keep moving forward into hell, it doesnt matter where you explore only that you make it to this tower in the middle of the island.
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Once inside, make the sign of the cross and move forward.
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Inside, the Daedra will come from all sides. You have to move up the spiral staircase that comprises this tower to close the Gate.
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However, once you reach the "top" you'll smash into a locked door. Head to the door at your side to move to the other tower.
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In the other tower, a guy with a handsome face and shining armor will ask you to leave by donking his mace into your skull. Kill him for the key.
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Head back this time into the main tower and keep moving up.
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After portals, runes, dremoras and scamps, you'll finally be able to take the Sigil Stone. Press E on the ball to the left of my crosshair to leave Hell.
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Once back on Earth (or tamriel, whatever) you should head back to the guards and tell them it's all good before continuing into Kvatch.
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Inside the city there'll be a pure blood-orgy of Scamps and Dremora, kill them all to head inside the church where Martin is.
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Martin, however, will refuse to join you till you save the entire city. Grant his wish by finding the Count.
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Move further with the guards, slaughtering scamps upon the way.
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Once the captain tells you there's a locked guardhouse, head back to the chapel to greet some more help and the guard with the key to the house.
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Head to the basement of the chapel, slaying scamps upon your way, and then leave the chapel altogether.
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If the guy with the key dies, just pick it up from his corpse and continue saving Kvatch.
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There'll be a silo with the door to get to the passageway to open the gatehouse. Get into it.
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Once on the other side, open the gate and continue.
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You'll be able to get to the Castle, once inside the captain will tell you to search for the count.
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Head to the back of the Castle, murdering scamps.
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In the count's chambers he'll be laying down in a pool of blood. Loot his body for his ring and bring it back to the captain.
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Return the ring then, to the Captain. You'll be able to head back to Martin and bring him back to the Priory.
More The Elder Scrolls IV: Oblivion Walkthroughs
This The Elder Scrolls IV: Oblivion walkthrough is divided into 8 total pages.