The Bureau: XCOM Declassified Walkthrough Signal from Beyond

September 12, 2016 (Last Updated: ) | Reading Time: 19 minutes

This The Bureau: XCOM Declassified walkthrough is divided into 17 total pages.

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Signal from Beyond

The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 464
The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 464

You'll drop down on another small town road. There aren't any enemies here so head forward.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 465

Keep heading down the road past the diner. There isn't anything in the parking lot but there is some ammo laying around here and there.

The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 466
The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 466

A little further down the road, past the cop car, is another examination point on a blown up car.

The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 467
The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 467

After examining that keep going forward towards the bus. You'll get a radio transmission from Barnes letting you know even though DaSilva was through here before there are still enemies around.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 468

Vault over the truck next to the bus to proceed forward.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 469

Head further down the road and take cover behind the barricades.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 470

There will be enemies ahead. To start there is only three, but don't let this lull you into a false sense of confidence.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 471

Keep heading forward as it gets clear maintaining cover behind vehicles or whatever else you can.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 472

More enemies will drop in after you take out the first three.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 473

Be careful to the right, as well, as there will be more enemies inside the used car lot.

The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 474
The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 474

You can get decent cover behind the pillars leading into the parking lot. Just watch out for explosives and also the sniper on the roof.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 475

Once the area is clear head up the stairs.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 476

It's time to go inside the front office.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 477

On the front desk is another note you can read.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 478

After you are done with it head to the right and into the office on the right side to read the note on the desk in there.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 479

Then head back out and to the right.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 480

In the hallway you want to take the door on the left first.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 481

There is another reel to reel you can listen to on the counter in here.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 482

Then head back out into the hallway and to the left.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 483

Go through the door at the end of the hall into the garage.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 484

Head down the stairs on the left. There are sleep walkers here, but they are not dangerous. While you can kill them, you don't need to.

The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 485
The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 485

If you need ammo there is a car lift button on the right just down the stairs which lowers the car lift on the left that has ammo sitting on it.

The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 486
The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 486

If you keep heading through the garage there is another car lift at the other end you can lower to get another backpack schematic.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 487

You can pick up the schematic for a "Tactician Pack."

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 488

Then turn around and head out of the garage.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 489

Head to the gate on the left

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 490

Head through the lot on the left and up the stairs into the machinist shop (there is nothing in this lot but there is some ammo in a shed on the right side of the lot if you need that).

The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 491
The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 491

From inside the machinist workshop head around the front desk to the back.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 492

Go through the door on the right (it has an exit sign behind it).

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 493

At the end of the hall go through the door.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 494

This leads out into an alley. Head down the alley and to the left.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 495

There will be some enemies ahead. As you head forward, though, a large explosion goes off. When you head through the gate another cutscene will trigger.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 496

Keep going ahead and to the right and take cover as there will be more enemies by the radio station.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 497

Take cover and take out enemies in the way as you head towards the radio station.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 498

You have a new ability (temporarily) to set off explosives if you want, but I didn't need it on this part.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 499

When the area is clear head up the stairs towards the entrance to trigger another cutscene.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 500

You'll need to cover the radio station as several enemies will attack.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 501

DaSilva's traps are most useful on this fight so if you get the chance you'll want to set off those explosives.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 502

There is a turret in the rear as well, so be aware of that.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 503

At a certain point in the fight a Muton will drop in also. This is difficult as it's a small area to move around in and the Muton is always moving towards you. Keep in cover, move around, and if you're able to use an explosive trap on it to take it down quickly.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 504

When the area is clear again head up the stairs to the radio station entrance.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 505

From inside head to the right from the front desk.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 506

Head into the door in the back.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 507

On the left side of the screening room is another note to read.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 508

After you read that you can head into the station proper to listen to another reel to reel.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 509

Then head to the right into the back room.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 510

Talk to DaSilva in here. He isn't looking so hot.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 511

You can talk to him about a lot of things. If you want you can convince him to let the scientists experiment on him to help find a cure. Or you can agree with him and let him stay behind- it's up to you. For this walkthrough's purpose I convinced him to go back so there will be a short mission later related to that.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 512

Behind you on a desk is a photo you can examine.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 513

To the left of DaSilva is a small room as well.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 514

There's another note you can read on a small desk next to a bunch of sleeping bags.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 515

When you're done with all of that head out the door to the right of DaSilva.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 516

Right outside is a resupply crate if you need to restock.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 517

Just a reminder here: You may have new backpack schematics you can equip on your agents as well as weapons. So if you want to manage all that (it is useful to do so) you can do that from the resupply. Or just use it to auto save.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 518

When you're done with the resupply head down the stairs ahead and go to the right.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 519

From the sign head straight a little then veer to the left (there's nothing on the right).

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 520

A little down the road (just past a bench with a book on it) is a small grave. There is another note you can read on it.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 521

From the grave turn around and head to the right.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 522

At the end of that road head to the right towards a wall.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 523

You'll see some ziggaraut looking things getting setup.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 524

After watching that take place head to the left of that wall. Go up the stairs.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 525

Keep heading forward and jump down.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 526

At the green estates sign head to the left instead of the right.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 527

You'll see a tree house and a body of a dead woman below it.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 528

There's another note you can read next to the dead woman.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 529

Turn around from there and be ready to kill a Sectoid. There's only one so it's not to big of a problem.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 530

After you kill it there's another backpack schematic on a alien weapon crate on the left.

The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 531
The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 531

Pick it up to get a "Shield Disruptor Pack."

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 532

Then turn around and head forward to now go into the Green Estates.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 533

Keep going straight ahead.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 534

At the end of the alley head to the left.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 535

From inside the back yard head into cover as there will be more enemies ahead.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 536

Take out any enemies in your way.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 537

Head forward whenever it's clear.

The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 538
The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 538

Remember to keep stock of your ammo and then go ahead forward and stay left to get into cover.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 539

At the end of the way is a enemy camp with a sniper so watch out for that.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 540

When the coast is clear, and you restock your ammo, head into the camp.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 541

On the alien weapon rack inside is a new weapon you can pick up to add to your armory.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 542

Once you have that head through the door on the left.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 543

Then go forward down the path.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 544

Head to the left further down the dirt path.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 545

At the end of the way you'll get to a good sniping spot. You can setup you're squad to attack enemies below, or shoot them youself.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 546

While taking out the enemies here a large explosive will go off which is your distraction cue.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 547

Turn around and head to the right.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 548

Go through the door and continue down the path to the right.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 549

Jump down into the pit.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 550

Head ahead and go down the stairs.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 551

At the bottom is another examination point you can look at.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 552

Then continue down the stairs on the left and into the alien cave.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 553

Head forward into the cave and then go to the right into the door at the back.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 554

This leads out into a large trench. Continue forward.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 555

You'll come out the other side on the street again. Just ahead is the grocery mart.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 556

Keep going forward and turn to the left by the bus.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 557

Get into cover as there will be more enemies here. You may be able to take out several crowded together here if you get a grenade in there.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 558

Watch out for the Sectopod that will drop in during the assault.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 559

After taking out all the enemies head to the left side of the parking lot and up the stairs.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 560

The entrance ramp is around the left side.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 561

Head up the ramp and go inside.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 562

Stay to the left. Theres a note on the counter by the pharmacy.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 563

If you continue to follow the store around to the right there is another note on a counter by the bakery area. img(218247); After you read that turn to your left and go through the door there. img(218248); Then head into a door on the right and there will be a note on the desk on the right of the room. img(218249); After you read that head to the left and go through the door. img(218250); You'll come out on the back lot and Dr. Weir will be dropped off ahead. img(218251); Head up to him and talk for a little bit of dialogue. img(218252); To the right of Dr. Weir is another note on a little forklift. img(218253); After you read that head to the right. img(218254); Follow Dr. Weir inside through the warehouse. img(218255); You'll come out on a door at the end of the warehouse. img(218256); Kill the Silacoid that attacks at the end of the warehouse. img(218257); Then head through the door. img(218258); There's another examination spot on the door just inside. img(218259); Head to the left and read the note on the desk on the left side of the room. img(218260); Then head back out and go into the other room across the way. img(218261); Head down the stairs and jump into the room ahead. img(218262); Go around to the back side of the staircase. img(218263); There's another backpack schematic you can pick up here. img(218264); Then turn to your right and go towards the resupply crate. You can use it if you need to before continuing. img(218265); There is a hole in the wall just past the resupply crate you'll need to go through. img(218266); Jump down into the cave ahead. img(218267); You come up on another cliff that leads down. Jump down again. img(218268); You'll come to where DaSilva's agents made it to down here. You can use the examination point to have them talk about it a bit. img(218269); Then head forward and go down the stairs on the left. img(218270); At the end of the stairs is a computer that Dr. Weir uses to open the door. It will take him some time, though. img(218271); Take cover and kill the attacking Sectoids that come from the stairway. img(218272); Once that is cleared there will be an examination spot on the computer Dr Weir is using. img(218273); After examining that head forward through the door and jump down further into the alien facility! img(218274); You'll be in some place the aliens are using to ship sleepwalkers off somewhere. Go forward and head to the left. img(218275); Dr. Weir informs Carter that there's nothing you can do for these people. Head forward a little bit more. img(218276); The computer terminal on the left can be examined. img(218277); After you've examined that head through the door ahead. img(218278); Then go through the door on the right. img(218279); This leads into a hallway that circles around a power source. img(218280); Head down to the right. img(218281); At the end of the passage go into the door on the right side. img(218282); On the left side of this room, on an alien weapons crate, is another note you can read. img(218283); After you read that head to the right side of the room. img(218284); At the end of the room is a teleporter. When you're ready to move on use it. img(218285); You'll be transported to a room that I assume is a teleportation bay. img(218286); To the left of the teleporter is another backpack schematic you can pick up. It's sitting on some boxes. img(218287); Go through the door on the bottom left side of the room. img(218288); Then head through the door at the end of the hallway on the left. img(218289); Use the control switch on the other side of the door to activate the force floor bridge. img(218290); Head across the bridge and through the door on the other side. img(218291); Go through the door and keep heading forward. img(218292); You're also going through this door at the end of the hallway. img(218293); From inside here head to the left. img(218294); Round the boxes to the left where there is a switch. img(218295); Hit the switch on the other side of the alien crates to activate another bridge. img(218296); Go around and up to the right and then through the door on the other side of the bridge. img(218297); Head through the hallway and then go to the left. img(218298); Head through the door all the way at the end of the hallway. img(218299); Head to the left in the red hallway. img(218300); Then go through the door on the right. img(218301); Head forward all the way towards the side by the back wall and then go to the right. img(218302); Head up the stairs on the left. img(218303); Quickly head into cover as there will be enemies inside here. img(218304); As you take out enemies keep heading to the left and in cover to get a good flanking position. img(218305); There will be a lot of enemies here so if you position yourself on the opposite side of your squad you can get kills more effectively. img(218306); There will be a Muton to contend with here as well, so be careful. img(218307); Once you've killed all those aliens head into the door on the back left side of the room. img(218308); Head to the right from this hallway. img(218309); Then go into the door at the end. img(218310); Use the next switch to get across another bridge. img(218311); Go to the left and head down the stairs. Use the switch at the bottom to go across another bridge on the right. img(218312); If you head to the right of this area the Transponder will come out so you can pick it up. img(218313); When you pick it up the alarms will go off. img(218314); You'll then be communicated with by Axis. img(218315); Head forward across the bridge and through the door. In this hall head to the right but be careful as there will be enemies on the stairwell ahead. img(218316); Get into cover and kill any enemies in the way. img(218317); Head up the stairs, through the door, and up the stairs on the right. img(218318); At the top of the stairs head to the left. img(218319); Get into cover at the end of the hall as there will be more enemies in a room ahead. img(218320); After clearing out the room head up the stairs in the back and use the teleporter. img(218321); In the room you teleport to head down the stairs on the right of the teleporter. img(218322); Then head through the hall way ahead. img(218323); Head to the right and continue through the corridor down the stairs ahead. img(218324); Ahead of the stairway is another resupply you can use to restock ammo and auto save your game. img(218325); After you do that head through the door on the right. img(218326); You will be introduced to a Titan in this room. img(218327); The annoying thing about this fight is the Titan will destroy anything in it's beam. Make sure to get to cover or it will kill you very quickly. img(218328); As long as you maintain cover on the opposite side of the Titan you should be fine. img(218329); The Titan it will destroy your cover when it shoots but not hit you- well, not hit as hard anyway. img(218330); Whenever you have a clear shot attack the Titan as much as you can. Make sure you also have your squad shooting it. img(218331); As long as you keep moving into a different cover and shooting the Titan every chance you get eventually it will go down. img(218332); Head to the center of the room and wait for your evac.

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This The Bureau: XCOM Declassified walkthrough is divided into 17 total pages.

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How to Port Forward in Your Router for Phantasy Star Online 2: New Genesis

Help improve your connects in Phantasy Star Online 2: New Genesis by forwarding some ports in your router.

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Forward Ports on Your Router for Darkest Dungeon

You can help improve your online multiplayer connections in Darkest Dungeon by forwarding some ports in your router.

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For Honor Port Forwarding

Help improve your online connections and make connecting with others easier in For Honor by forwarding some ports.

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Forwarding Ports for Chicory: A Colorful Tale on Your Router.

You can forward some ports in your router to help improve online connections for Chicory: A Colorful Tale.

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Create a Port Forward for Wave Break in your Router

Forwarding some ports for Wave Break can make it easier to play with others and help improve your connections.

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Forwarding Ports for Knockout City on Your Router.

Help improve your online connections in Knockout City and connect with more players by forwarding some ports.

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Port Forwarding for Dying Light 2: Stay Human

You can connect with friends more easily and help improve connections in Dying Light 2: Stay Human by forwarding some ports.

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Creating a Port Forward in Your Router for Far Cry 6

You can help improve your online experiences and more easily connect with others in Far Cry 6 by forwarding some ports.

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