The Bureau: XCOM Declassified Walkthrough Operation: Guardian

September 12, 2016 (Last Updated: ) | Reading Time: 15 minutes

This The Bureau: XCOM Declassified walkthrough is divided into 17 total pages.

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Operation: Guardian

The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 307
The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 307

Upon landing you'll find yourself at a farm. After speaking with Barnes head forward further onto the farm.

The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 308
The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 308

You're heading towards the area in front of the red truck just ahead.

The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 309
The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 309

At about this point, though, be careful. There are enemies waiting ahead.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 310

Make sure you take out the elites first.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 311

When you're done killing those aliens head all the way to the back and open the barn door.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 312

Go up the ramp on the right to get into the loft area of the barn.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 313

There is a new gun you can pick up in the middle of the floor here.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 314

Now you have a laser pistol in your arsenal.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 315

Anyway, you can head back down the ramp (there's alien ammo in the back of the first floor) and head through the door and down to the right.

The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 316
The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 316

At the bottom of the stairs is a clown sitting on some shelves conspicuously. You use the clown to open the secret passage.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 317

Inside there is a lot of equipment. On the panel with red buttons is another backpack schematic.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 318

Pick it up to add the medical pack to your arsenal.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 319

Then hold the button marked "Fuel System Inactive" to make it "Ready"

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 320

Theres a door in the back of the room that will open.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 321

Head through and up the stairs inside on the left.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 322

Be careful when coming out the other side as there are two Silacoids that may attack you from the stable area ahead of here.

The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 323
The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 323

When you're done killing Silacoids head to the area they came from and past the red truck.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 324

Be careful as there are more enemies over there.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 325

So you know, there is a muton with these guys. Make sure you take that thing down quickly.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 326

Then take out any Outsiders remaining.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 327

When all the enemies are dead you can head to the other side of the field.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 328

Before you go inside the barn, though, head to the right toward the shed ahead.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 329

There is a laser SMG on a bale of hay

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 330

Pick it up to add it to your arsenal.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 331

Then turn around and go into the barn on the far side of the ranch.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 332

Use the clown on a shelf inside to open the next secret passage.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 333

Head inside where there is more equipment, but go to the left.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 334

There is another examination point on the left (where some dead soldiers are on the floor).

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 335

After you do that directly next to this is another panel of red and green buttons. Hold the button down for "Launch Release Locked"

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 336

Go out the door just ahead and to the left side of this panel. On a shelf on the left (in this small hallway) is a letter you can read.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 337

Then head outside and to the left.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 338

Just ahead is more enemies so run into cover. If you're quick you may be able to do this without alerting them yet.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 339

Be careful of the snipers on the roof in the back.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 340

If needed you can also push to the left side and there is some cover on the left (and right) flanks that help make taking out the enemy easier.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 341

When all the enemies are dead head up into the central area of the base towards a door that is in the back.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 342

Hit the button. It doesn't work, though, so quickly take cover.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 343

More enemies will attack you from the other side this time.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 344

You also get attacked by a Sectopod. Remeber to break the glass frame first to make it easier to take it down.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 345

Make good use of flanking it's position as well.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 346

When the glass is broken it's fairly simple to take it down.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 347

There will still be more enemies that drop down on you so make sure to utilize cover.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 348

When all the Outsider enemies are dead go back and hit the button again.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 349

Then head into the door way.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 350

You're heading to that button panel ahead to hit the last button.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 351

Hold the button down and Barnes gives a coordinate to safely launch the Nuke without harming anyone.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 352

Off it goes.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 353

After returning to the base the cross section is open again so head in there.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 354

Then head to the left (this lead towards engineering).

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 355

Take a left at the first turn

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 356

Then take a right and head inside the engineering bay.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 357

You need to talk to Faulke in here.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 358

He tells you a few things but you are also shown the UFO they are working on (it's called "Avenger")

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 359

When you are done talking to Faulke head to the right inside the room over there.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 360

Theres a folder sitting on a filing cabinte to the left in here.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 361

There is also another reel to reel you can listen to on the desk in here.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 362

Head back out and into the cross section again when you're done in there.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 363

Keep heading straight towards the skyranger hangar

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 364

Then take a left into the armory

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 365

Talk to the armorer (he has some new dialogue)

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 366

When thats done head down into the firing range area

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 367

In the back of the room, on a table in the back, is another note you can read

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 368

You can also take the opportunity to practice with your weapon, if you want (this doesn't waste bullets), but this doesn't really serve any other purpose.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 369

Anyway, head back out and into the ready room on the right

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 370

You can read the note on the table (on the left of entering).

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 371

There's also a wall honoring any soldiers that die in the field on the wall in the back of the ready room. Then head to the left out the door (keep going straight).

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 372

Make your way into the lounge, but stay to the left side

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 373

There's another note you can read on the counter in the kitchen here.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 374

After that head back to the cross section and go to the lab area (if you take the steps to the left of the lounge, then go right into the central doors from Operations then go around to the decontamination room).

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 375

Take a left out of the decon room

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 376

Theres a folder you can read on the table here (on the right side).

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 377

Theres another one you can read at the far side of the room.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 378

When you are done reading those head to the right and then at the fork head left and go through the door

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 379

Through the door head down the stairs and go left.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 380

Dr. Weir and Dr. Heinrich are arguing down here.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 381

When they are done Dr. Weir shows you around the lab. Use this chance to read the folder on the counter on the left right there. Dr. Weir also talks about this areas purpose.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 382

If are following Dr. Weir he'll next go to the area on the right of the lab where they are experimenting with force lift and tell you how you can lift your own turrets if they are behind a wall they cant otherwise shoot around.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 383

Next he goes in front of a big window covering some kind of elerium tank.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 384

When Dr. Weir is done showing you around you can talk to him. He has several new things to talk about.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 385

After you talk to him if you turn around there is a folder on a table a little to the left of Dr Weir.

The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 386
The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 386

From there turn around and go over to a table in the center of the testing area to listen to another reel to reel.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 387

Then head back up the stairs and this time go to the left.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 388

Head inside the lab and go to the left

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 389

On a counter on the left (at the end) is a reel to reel you can listen to about Dr. Heinrich.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 390

From there head over to Dr. Heinrich in the back.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 391

He has an investigastion mission for you. Some Silacoids have gotten out and he wants you to eliminate them before they cause a panic.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 392

After talking to Dr. Heinrich turn around and go towards the door all the way in the back left.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 393

Before heading inside talk to the guard on the left.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 394

Then after you talk to him head inside to talk to the Infiltrator.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 395

This interrogation has several options. I do not know if it matters what you say or not. I do know that when I did it I was able to get the Infiltrator to cooperate with me.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 396

Choose "Start the questioning."

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 397

Then choose "What do you mean?"

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 398

Now, to mix things up, select "Sounds like you're giving up." He seems cooperative enough, to me, and gives you some info that is useful on how to counter the invasion.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 399

Head back out of the room and to the left.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 400

Go through the door and around the left corner.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 401

Head back through the decon room

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 402

While it's attempting to decontaminate you a loose Silacoid pops out of the decon system and attacks you. Kill it!

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 403

If you turn on your battle focus you can see a slug trail heading to the bathroom in the lounge.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 404

So, head to the bathroom in the lounge room.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 405

The Silacoid will pop out of the toilet. Make sure you kill it.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 406

Then head back out and go up the stairs on the left of the lounge. img(218090); Keep left and go up the stairs that go up to Angela's office but stay left. img(218091); Head inside the door that's on the left side of the stair case. You can open it for this investigation. img(218092); Take a right up the ramp and read the note on the desk where the soldier is. img(218093); After reading that aim and kill any Silacoids around you. img(218094); There may be a few down the stairs ahead of you as well. I think there's actually four down here. img(218095); After taking care of the Silacoids go back out of that area and go to Angela's office. She has some new dialogue related to your interrogation with the Infiltrator. img(218096); After talking to her go across the hall into Faulke's office. img(218097); Talk to Faulke about all his new dialogue. img(218098); Then head back out and down the stairs. img(218099); Head to the Mission map in the central operations area. img(218100); You will be introduced to dispatch missions which are basically just missions to send your idle agents on that will allow them to level even though they don't go with you on main missions. img(218101); Before we do that I recommend checking your current agents gear. You can equip them with any new weapons you have as well as checking to make sure their perks are up to date and leveled. img(218102); I also recommend you fill all the empty slots with new agents now. You can choose the types of agents you hire. img(218103); Their background (which determines their level 1 ability) img(218104); Set their equipment img(218105); Change name and clothes color img(218106); And set their face. img(218107); It's not super customizable, but it's enough. When the agent is how you want it go ahead and recruit. img(218108); Now you have a bunch more agents that are level 1 and kind of feel useless. No worries. There are now dispatch missions on your mission map. Select the "Gearing up" dispatch mission. img(218109); Now select agents from those available so that their combined level equals the mission complexity at the bottom. img(218110); For this mission, since these agents are all level 1, you will send 5 agents out. Don't worry, though, unless you have a problem with losing agents while you're in the field, this shouldn't be a big problem. img(218111); After you finish dispatching those agents out (there is another dispatch but you dont have high enough levelled agents to do it yet). So, choose the Minor Operation "Operation Grifter." You may notice this is the other mission from earlier when we chose to stop the nuclear bomb launch first.

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This The Bureau: XCOM Declassified walkthrough is divided into 17 total pages.

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