The Bureau: XCOM Declassified Walkthrough The Last War

September 12, 2016 (Last Updated: ) | Reading Time: 13 minutes

This The Bureau: XCOM Declassified walkthrough is divided into 17 total pages.

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The Last War

The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1251
The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1251

After selecting your next mission something goes wrong and the base power will go out.

The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1252
The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1252

Faulke will be contacted by Dr. Weir informing him he needs to come to the lab right away.

The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1253
The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1253

Faulke will tell Carter to meet him there so head forward from central Operations.

The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1254
The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1254

Head into the crossway and go around the front elevator area to the decontamination area behind it (there is nowhere else to go).

The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1255
The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1255

Head through decontamination and you will see that the power outage has caused malfunctions throughout the base.

The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1256
The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1256

Head left from the decon room and go through the door on the far end as usual.

The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1257
The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1257

Head down the stairs to the bottom into the open lab area and go towards the elerium tank with the Ethereal.

The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1258
The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1258

While heading towards it a cutscene will play out.

The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1259
The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1259

You will begin to communicate with the orange ethereal who seems to be dismissive of humans.

The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1260
The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1260

I say you because (even though it was talked about with Origin it's made more clear now) you are actually playing an Ethereal alien that has attached itself to Carter. What a twist?

The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1261
The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1261

The Ethereals speak with one another and you can choose how you want to deal with it. For this walkthrough I was on the side of the human race- as flawed as it may be, but the other Ethereal thinks you should kill the humans off so really it is up to you if you want to agree with that. I don't know that it matters either way.

The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1262
The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1262

There will be a moment where you can either agree or disagree and the other Ethereal doesnt seem to care which you choose to go with.

The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1263
The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1263

When you are done talking to the Orange Ethereal Carter will end up wrestling control of himself. He grabs a gun and immediately shoots the Orange Ethereal through the tank. He isn't to thrilled about not being in control of himself.

The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1264
The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1264

After the cutscene has ended you should wake up in the medical area.

The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1265
The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1265

Immediately head forward and to the left ramp as you will hear Faulke and Dr. Weir doing something in the room below.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1266

Go through the red door on the left side at the bottom of the ramp.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1267

This will trigger another cutscene. It really doesn't matter if you get here quickly or dawdle and listen to what Faulke and Dr. Weir are saying as this plays out the same either way.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1268

The Infiltrator is reconnected to Origin so you need to catch him.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1269

Head forward of the room he was in and go into the red door on the left.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1270

You can use a resupply crate inside if you need to save, restock ammo or change out agents.

The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1271
The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1271

Then head down the stairs through the door on the left. Be careful, though, as the Infilitrator will take pot shots at you from below.

The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1272
The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1272

Head to the left on the walkway and towards the door the infiltrator is shooting at you from below.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1273

Continue forward going down more stairs to the left.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1274

At the red intersection go to the right. There is nothing to the left.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1275

Continue forward towards the elevator room ahead (you'll see the Infiltrator running past when you come up on it).

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1276

Carter is angry he is not in control of himself and attempts to seize control but fails.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1277

When Carter is done having a hissy fit run up the stairs on the right.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1278

Upstairs you will see a note on a bench ahead that you can read. There are also four rooms around here but none actually have anything but human ammo so you don't need to.

The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1279
The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1279

Head through the decontamination path in the middle. A scientist ahead will be shot and killed on the glass as you wait for the doors to open.

The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1280
The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1280

Once you're through the door take cover ahead as several Outsiders have been released and will attack you.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1281

Once they are all dead you can head downstairs and to the back of the room.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1282

In the back of the room, on the left side, is a red doorway you can go through.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1283

Head through there and then up the stairs to the left.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1284

Continue left going up more stairs.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1285

At the top head through the next set of double doors.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1286

Go all the way through that room and into the next decontamination area. The Infilitrator will taunt you from the other side of the door.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1287

When he's gone, and the door opens, head further down the hall through the next set of doors.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1288

In the next room head to the right and then left down the stairs.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1289

When you get to the bottom turn directly to your right where a round electrical device is.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1290

Next to it, on a counter, is another letter you can read.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1291

From there head to the glassed area with a broken door. Either through the broken window or the door- doesn't matter.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1292

Faulke will be communicating with Carter sometime around here and when they are done talking Carter again attempts to wrestle control of himself back from the Ethereal (you, technically).

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1293

When that's done continue forward and head into the room, but stay to the left (dont go in the door on the left, it's an empty room).

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1294

On the counter on the left sdie of the room is another note you can read.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1295

From there head to the right and go through the door at the other side.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1296

Continue forward and go down the staircase.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1297

Through the door at the bottom is another resupply chest you can use to auto save and restock ammo if needed.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1298

Then head through the door to the right of the resupply and continue through the middle doorway (there is nothing else in any of the rooms around here).

The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1299
The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1299

Continue forward through the decontamination room but be aware ahead. More Outsider aliens have escaped and will attack.

The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1300
The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1300

Take cover ahead and kill any escaped Outsiders.

The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1301
The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1301

Remember to use your abilities, but so you know don't overdo it as there is one more wave after this one at the far side. Recharge rates on your abilities aren't too bad at this point but it is just something to consider.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1302

Continue forward when it is clear and continue taking out any enemies that get in your path.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1303

More will have already teleported in through the back door by now, if you took out the first wave of enemies, but after killing any Outsiders guarding it kill the Sectopod. With this one in particular it's fairly easy as the Sectopod can't seem to get through the doorway.

The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1304
The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1304

After you kill it, quickly turn around as the Infiltrator will teleport in and begin atrtacking your agents.

The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1305
The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1305

He is pretty easy to take down and everytime I have done this I have defeated him before he even finishes talking.

The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1306
The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1306

This will trigger a cutscene where Carter pulls the device back out of his head to remove his connection to Mosaic.

The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1307
The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1307

After this you can head forward and Carter will throw another fit about the Ethereal being in control of him.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1308

Continue forward and to the right (up the small staircase) and go through the door.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1309

Hit the button to send the elevator up.

The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1310
The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1310

Once you get there go through into Observation ahead.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1311

Continue forward and you will see a table with a note on it that you can read.

The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1312
The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1312

From there head up the stairs on the left but turn towards the first doorway on the left side.

The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1313
The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1313

Inside is another note you can read on a desk.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1314

Head back out when you're done and continue on to the left.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1315

As you go through the door here your agents will make comments about Carter not killing any sleepwalkers. I think you can slaughter them all if you want so what they say will be different depending on how you handle that.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1316

Anyway, continue left and Carter will throw another fit.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1317

Continue down the corridor and to the right.

The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1318
The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1318

You'll come to a long hallway and you can hear fighting through the window. Head to the left and another cutscene will trigger.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1319

Carter heads off into the room ahead locking out his two agents.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1320

Carter wrestles to break free from your control.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1321

I felt kind of bad for him, but the game does not give you any other options here.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1322

You have to move forward to regain control of Carter.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1323

When you have Carter again head back through the door ahead for another cutscene.

The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1324
The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1324

Carter will give you two options here.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1325

If you do not leave his body he is going to blow up the base with you and him along side it.

The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1326
The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1326

Choosing to wait, and letting the bomb tick down, gives you a bad ending where the bomb just explodes and credits roll. Just hit your button to eject from Carter's body.

The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1327
The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1327

This will give you the choice between going into Angela, Faulke, or Dr. Weir.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1328

For the purpose of this walkthrough I went with Dr. Weir. It honestly does not matter who you choose. This only changes who is talking for you, who you control until the end of the game, and who gives the monologue at the end. I have to tell you this now so you know you do not have to pick Dr. Weir to continue following this guide- it does not matter who you pick.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1329

Whoever you pick will come up behind Carter and knock him out. Then they will couple with the blue Ethereal (you) willingly.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1330

After the mission results and the cutscenes you will be aboard the Avenger in control of the prson you chose. The dialogue, no matter who it is, is mostly the same.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1331

When the briefing is done you can move around the ship.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1332

You can now talk to Barnes- who is unsure of all this as he was a good friend of Carter's and doesn't like that Carter is now tied down like a criminal.

The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1333
The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1333

You can also talk to Angela.

The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1334
The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1334

As well as Director Faulke.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1335

Neither of them are all that bothered that Dr. Weir is being controlled by the Ethereal. Faulke believes the Ethereal is an asset. Angela just doesn't really seem to care as long as it gets the job done.

The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1336
The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1336

After talking to Faulke head to the east side of the ship (east using the mission terminal as north) and you can read a file folder lying on the ground.

The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1337
The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1337

If you head out the door behind you and look to the left. There is a note on the wall you can read there.

The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1338
The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1338

Head back inside and there is a picture on the wall, to the left of Director Faulke, you can look at.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1339

Carter is the one tied to the pole to the right of Faulke.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1340

After you are done you should use the mission terminal as there is nothing else you can do here.

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The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1341

Make sure to do any agent management you need to from here.

The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1342
The Bureau: XCOM Declassified Walkthrough - The Bureau-XCOM-Declassified 1342

Then select your next (the last) mission: The Day the Sky Fell.

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This The Bureau: XCOM Declassified walkthrough is divided into 17 total pages.

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