This Warhammer 40,000 Space Marine walkthrough is divided into 18 total pages.
You can jump to nearby pages of the game using the links above.
6- Lair Of The giants
![Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 181](warhammer-40000-space-marine-181-small.webp)
When you start the level walk down the hall, the macinhes on the wall will turn and look at you, ignore them they will not attack. when you get to the end of the hall, activate the lift.
![Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 182](warhammer-40000-space-marine-182-small.webp)
Now you will get a good view of the titan, the lift will stop at the top, the door is the oppersite side to the titan
![Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 183](warhammer-40000-space-marine-183-small.webp)
Enter through the door and go straight to the other room. activate the door and enter.
![Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 184](warhammer-40000-space-marine-184-small.webp)
Allow you friend to scan for life signs, then follow the path down the steps.
![Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 185](warhammer-40000-space-marine-185-small.webp)
You will get a objective marker.
![Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 186](warhammer-40000-space-marine-186-small.webp)
these doors will open enter through there are still no enemys around.
![Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 187](warhammer-40000-space-marine-187-small.webp)
Scavange any ammo you can find.
![Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 188](warhammer-40000-space-marine-188-small.webp)
Go on into the room at the end and activate the button, the floor will more down. It is actually a lift.
![Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 189](warhammer-40000-space-marine-189-small.webp)
now move to the only door and open it.
![Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 190](warhammer-40000-space-marine-190-small.webp)
Now allow your friend to boost vox range and listen to the chat.
![Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 191](warhammer-40000-space-marine-191-small.webp)
Open this door, get the ammo and follow the path, still no Orks to kill at this point.
![Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 192](warhammer-40000-space-marine-192-small.webp)
You will note that Grechin are jumping off the pipes to your left when you get on the bridge. you don't need to waste your ammo on thoose Grechin.
![Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 193](warhammer-40000-space-marine-193-small.webp)
There will be shooter in front of you, hug the cover on the left and shoot with the botler/stalker bolter, you choose.
![Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 194](warhammer-40000-space-marine-194-small.webp)
behind you will see an ork proping open the pipe, shoot him. It will mean less Orks later to worry about.
![Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 195](warhammer-40000-space-marine-195-small.webp)
open the door at the end of the room.
![Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 196](warhammer-40000-space-marine-196-small.webp)
Activate the button on the right in this room, this will call the left.
![Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 197](warhammer-40000-space-marine-197-small.webp)
Cross the bridge, and activate the door at the end of the walkway.
![Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 198](warhammer-40000-space-marine-198-small.webp)
Through this door you will see Drogan, don't shoot him it won't hurt and wastes ammo. you will also now get the objective marker.
![Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 199](warhammer-40000-space-marine-199-small.webp)
After the cut seen run up the other stairs, note that Drogan now follows you. Open the door in front of you.
![Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 200](warhammer-40000-space-marine-200-small.webp)
After entering the room and descending down the stairs you will meet the Ork boss agian.
![Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 201](warhammer-40000-space-marine-201-small.webp)
Mind the heavy gun that he is firing, and kill the Orks in front of you with Melee not your weapon.
![Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 202](warhammer-40000-space-marine-202-small.webp)
there will be a few specail Orks mixed in, stun and kill them that is the easiest way to keep your armour up. Mind out for the reinforcements through that door.
![Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 203](warhammer-40000-space-marine-203-small.webp)
Kill this Ork ASAP. This will stop Orks entering the room
![Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 204](warhammer-40000-space-marine-204-small.webp)
the second Ork proping up the pipes is in the pipe on the left.
![Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 205](warhammer-40000-space-marine-205-small.webp)
If you require you can shoot this wave, there are ammo boxes around.
![Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 206](warhammer-40000-space-marine-206-small.webp)
these are the locations of the ammo boxes.
![Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 207](warhammer-40000-space-marine-207-small.webp)
get the ammo then head to this door and open it.
![Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 208](warhammer-40000-space-marine-208-small.webp)
this is like a dead lock, one door has to close and seal before the other can open. wait for the other to close and then open the door infront of you.
![Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 209](warhammer-40000-space-marine-209-small.webp)
Go to the left and head down the stairs. go up to the weapon altar.
![Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 210](warhammer-40000-space-marine-210-small.webp)
"this now give you the weapon Plamsa pistol; this weapon shoots hot bolts of plasma at your enemys. It has high armour piercing and will kill Specail Orks and Nobs faster than a regualar pistol. This gun will replace your bolter pistol. But don't worry you still keep your unlimited ammo.
![Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 211](warhammer-40000-space-marine-211-small.webp)
Head back up the stairs and take the other route, when you get to a certain point on the bridge this guy will appear. He is a Mad doc, these Orks have specail powers that means they have a shield and the ability to teleport not only them selves but other Orks as well.
![Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 212](warhammer-40000-space-marine-212-small.webp)
the Ork that has been just summoned is a little like the SWAT riot sheil it works the same way, the ork will hide behind it and will advance hitting you with the sheild and stabbing. These Orks can be most effectivly killed by the shutn combo, charging them or hitting them with a charged burst from a plamsa pistol. ( as a side note you can use grenades although i do not recomend it as they are not umlimited and can be saved for massive groups of Orks)
![Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 213](warhammer-40000-space-marine-213-small.webp)
2 more will appear kill them and advance to the lift, get on it and activate.
![Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 214](warhammer-40000-space-marine-214-small.webp)
Once you get to the bottom of the lift head forward towards the suspended power source.
![Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 215](warhammer-40000-space-marine-215-small.webp)
Activate the door at the end of the room.
![Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 216](warhammer-40000-space-marine-216-small.webp)
Go along the path and activate the door at the end.
![Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 217](warhammer-40000-space-marine-217-small.webp)
you will get a objective marker. top up all your ammo and enter follow the path. I recomend that you keep the power axe at this point.
![Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 218](warhammer-40000-space-marine-218-small.webp)
Fall down this part here you friends will no longe follow you at this point. You cannot get back up so make sure you have all the ammo you need before falling.
![Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 219](warhammer-40000-space-marine-219-small.webp)
It seems like a dead end but if you wait the door in front of you will raise. just be patient and allow Drogan to talk.
![Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 220](warhammer-40000-space-marine-220-small.webp)
you will get a objective marker, mind out Orks are incoming keep your eyes peeled.
![Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 221](warhammer-40000-space-marine-221-small.webp)
A Mad doc has put up a shiled to prevent escape.
![Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 222](warhammer-40000-space-marine-222-small.webp)
the mad doc and the warboss will appear, the mad doc will spawn in 2 Nobs, charge and roll again same as normal.
![Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 223](warhammer-40000-space-marine-223-small.webp)
Try to kill the Nobs quickly as you can be concentrating on them, mind the rockets from the warboss and ignore the Grechin; the reason for that is they will most likyl die when you hit the ork with a charge.
![Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 224](warhammer-40000-space-marine-224-small.webp)
Don't worry if you have to use your fury, it is of no consequence.
![Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 225](warhammer-40000-space-marine-225-small.webp)
When Drogan talks about getting the power source more of the Sheild Orks will spawn hit them with a charged shot and wait for the red light on the console to go green.
![Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 226](warhammer-40000-space-marine-226-small.webp)
When the button is pressed the War boss with attack it and destroy it.
![Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 227](warhammer-40000-space-marine-227-small.webp)
When Drogan tells you to, run up to the canister ignore the Orks and grab it.
![Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 228](warhammer-40000-space-marine-228-small.webp)
When you do there will be a explotion and the Orks will die anyway.
More Warhammer 40,000 Space Marine Walkthroughs
This Warhammer 40,000 Space Marine walkthrough is divided into 18 total pages.