Warhammer 40,000 Space Marine Walkthrough Part II The Inquisitor 5- The Inquisitor

September 12, 2016 (Last Updated: ) | Reading Time: 7 minutes

This Warhammer 40,000 Space Marine walkthrough is divided into 18 total pages.

You can jump to nearby pages of the game using the links above.

Part II The Inquisitor 5- The Inquisitor

Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 147
Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 147

When you begin the level you will have left the pipe network, you are now out side, turn and walk to the right and follow the only possable path

Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 148
Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 148

You will find a skull probe by lots of dead orks and guardsman, look at the cut scene then head through this hole.

Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 149
Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 149

At the end of the path there is a door activate it.

Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 150
Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 150

This is where you encounter your first Orks of the level, do not be fooled by their low number, they actually are not. There are many Orks running in to support them so don't run in and get in too deep. Remain close to your friends and stun as many as possable so you can top up your health but also so you don't have to worry about all the Orks attcking at once.

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Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 151

Once you are finally able to advance, head round the corner, there is a ton of shooter boys. Don't venture out when your shield is still down.

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Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 152

Round the corner again there is some Orks, they will attack, try not to get hit much as a Nob will arrive from the door seen behind the Orks.

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Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 153

Once the Nob appears avoid him and charge the Orks, kill them first; this allows you to put down more effective fire on the Nob without having to use you fury.

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Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 154

As you have most likly realised you cannot advance untill all the Orks are dead, when they are this bridge will drop all the way and allow for you to advance

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Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 155

Once in the facility kepp a eye open there are shooter boys on platforms above and on the staircase around the corner.

Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 156
Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 156

After making your way around to this room you will encounter some Orks and another Nob, simple grenade them when they run at you; If times correctly you can kill all the Orks and stagger the Nob. Use the normal tactic of charge and roll to kill him, you may use the vengance launcher here if you wish as there is a ammo station in that room.

Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 157
Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 157

Once the room is clear press the button in front of you.

Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 158
Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 158

This will cause the Gun outside that the Orks where planning to fire to fall, it will blow up on impact.

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Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 159

This completes an objective.

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Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 160

Now head to the left of the control panel, top up your weapons.

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Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 161

Now press the button and allow for the bridge to decend. There is no Orks behind it.

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Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 162

After heading down the bridge you will encounter A LOT of shooter boys, stick to cover and use some grenades if you have to.

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Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 163

Be careful there are loads of Squigzs hiding around the corner.Shoot them straight away they are of no stratigic advantage to you.

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Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 164

After you have killed all the Ork in that location fall off the wall ahead of you, this seems like a bad idea but there is only grechin to concern yourself with.

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Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 165

the first lot of grechin come at you from the right side, wait then shoot the explosive barrel, this shold kill the lot of them.

Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 166
Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 166

the second lot will come out of the wall just further forward of the first wave, shoot the barrel again and then deal with the shooter boy on top of the wall.

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Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 167

More grechin will come, they will attack from the oppersite side, kill them with melee while keeping tabs on the walls so to avoid the shooter boys.

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Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 168

The final wave will come over the top of the wall same location as the second wave. Kill them how you please.

Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 169
Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 169

When you run up the stairs at the far end, grab the ammo on the right then allow these Orks to run at you.

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Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 170

Kill them with melee and try to stay in cover.

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Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 171

There are a lot of ranged in this area so use grenades and stick to the boxes and cover, make suer your shield is up when you poke your head around.

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Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 172

then follow the path around till you get to this room, run across the bridge then drop through the hole at the end. be-line for the weapon altar.

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Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 173

It contains a power axe, this is a slower weapon than the chainsword but smuch stronger, you can kill regular Orks in 2 hits and can even take on a few Nobs in fury mode. Ironically this is what you will have to do in a second.

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Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 174

Once you have the power axe turn your attention this way, you will see that the wall have broke and Orks are charging out, kill as many as you like with any weapon, try to save grenades. I recomend that you stick with your bolter and keep vengance launcher rounds on the floor incase you get over run and need a escape option, blowing the rounds on the floor would be useful in that sense.

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Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 175

Another recomendation is that you stick with you friends and do not venture out, this concetrates the fire power meaning you can kill Orks more effectively.

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Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 176

Keep your eyes on the bridge as shooter boys will use it to shoot at you, do not let them build up and kill them before you kill the Orks. When scoping with any weapon do not remain still, unlike over games aim does not drop, so use this to your advantage. The reason you should keep moving and combat roll a lot is so you can avoid Orks attacks, as you seem to no-clip while rollong and secondly it means that you can reload while rolling and that is useful as there is no other way t oreload while sprinting.

Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 177
Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 177

After a while they will mix in Grechin and Shooter boys, again get the shooters first, then the Orks and Grechin.

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Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 178

You will hear a warning that a Nob has been sighted, Find them straight away, there is at least 2.

Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 179
Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 179

I recomend for the sake of speed and ammo that you use you fury right now, that coupled with the power axe means that you can easily take on 2 nobs and regain health at a very fast rate.

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Warhammer 40,000 Space Marine Walkthrough - Warhammer 40000-Space-Marine 180

After the Nobs are dead the lift will arrive to take you down, get on it.

More Warhammer 40,000 Space Marine Walkthroughs

This Warhammer 40,000 Space Marine walkthrough is divided into 18 total pages.

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